Step in the right direction, but balance is needed
For example, when I win the A League, I don’t expect to receive only £20–22 million in prize money. It makes progressing through the game unnecessarily difficult and takes away some of the enjoyment.
I understand that the game needs to be challenging, and I actually want it to be. I want to experience defeats, have seasons where things don’t go my way and feel like progression takes time. However, there’s a difference between a challenging game and a repetitive one. At the moment, the difficulty sometimes feels like it’s being created by limiting rewards rather than providing more varied and interesting challenges.
I want the game to take time to complete, but I also want that journey to remain enjoyable. Make it challenging, not repetitive.
Response from developer
Thanks for the detailed feedback! Glad the GK update helped. We’re reviewing A League rewards and progression balance. Please share this via Menu (top right) > Report error so our team can analyze it. Kaypora Team.
Very good game
Response from developer
Thank you for your review! We’re glad you’re enjoying Fire Up. We’ll keep working to make the game even better for you. Have fun! Kaypora Team.
Anúncio constante na tela inicial estraga a experiência
Response from developer
Obrigado por atualizar sua avaliação. Desculpe pelo incômodo do banner; estamos revisando a frequência. Por favor, reporte no jogo: tela inicial > Menu (canto sup. direito) > “Report error”.
Payer pour progresser
Response from developer
Bonjour, merci pour votre retour. L’économie et les coûts sont suivis de près pour équilibrer la progression. Pouvez-vous envoyer plus de détails via Menu (en haut à droite) > « Signaler une erreur » ?
Ótimo
Response from developer
Muito obrigado pelo comentário! Sua opinião ajuda nossa equipe a continuar melhorando o Fire Up a cada atualização. Boas partidas! Equipe Kaypora.












