Fleet Commander: Galaxy War

Fleet Commander: Galaxy War

Single-Player Space Strategy

0 ratings
Free
In-App Purchases

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Details

  • Released
  • Updated
  • March 13, 2026
  • August 25, 2026

Features

Fleet Commander: Galaxy War screenshot #1 for iPhone
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About

Conquer a connected galaxy in Fleet Commander, a single-player space strategy game for iPhone and iPad. Expand system by system, colonize new worlds, commission and refit fleets, research stronger technologies, and defend your frontier as enemy pressure grows. Choose when to reinforce, counterattack, or trigger a prestige reset that makes the next campaign stronger. FEATURES - Conquer connected star systems across procedural galaxy maps - Commission, dispatch, reinforce, and command fleets in border battles - Research upgrades and unlock long-term prestige progression - Keep your economy moving while away, then review offline gains, completed research, fleet arrivals, and your next order - Complete daily missions and earn 3-day and 7-day streak rewards - Opt in to research-complete reminders after you start using the Tech Tree - Track a personal weekly systems target with optional Game Center achievements and leaderboards Optional Research Lab subscriptions are available with monthly, quarterly, and annual billing periods. While active, each plan speeds research by 25%. The conquest and prestige campaign remains playable without a subscription. Privacy Policy: https://georgepwall1991.github.io/fleet-commander-site/privacy/ Terms of Use (Apple Standard EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
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What's New in Fleet Commander

1.1.0

August 25, 2026

Fleet Commander 1.1 now includes every player-facing improvement made since the previous review build. - Store purchases are immediately discoverable from launch. The one-time Admiral Supporter Pack appears first with three cosmetic fleet liveries, no combat power, a descriptive purchase control, and Restore support. - Opening orders are clearer and more reliable: objectives stay visible, blocked actions explain the next step, and Reinforce, Send Fleet, Claim, Refit, and Engage routes no longer lead to dead ends. - Galaxy battles now begin with a scene-native strike, land a target-bound battle receipt, and use one consistent engagement flow with clearer forecasts, gambits, damage, and plan language. - Fleet Command now keeps docked locations, ship classes, readiness, strength, progress, and resource costs legible; single-option pickers and dead engagement controls are gone. - Battle debriefs reconcile hull losses, integrity, casualties, and advice, with disclosures that remain reachable and honour Reduce Motion. - Galaxy navigation keeps focused systems, previews, alerts, coachmarks, resource chips, intel from the second colony onward, and command controls reachable without covering one another. - Research cards name their resources, stay in a stable order, show progress clearly, and celebrate completed discoveries. - Campaign guidance now names threatened colonies, distinguishes holding the line from an alarm, and avoids stale or duplicated alerts. - Accessibility improvements add descriptive sheet labels, individually reachable overlay controls, and Dynamic Type scaling across battles, fleets, Store, events, missions, research, intel, Prestige, and Command Center. - The galaxy now has ambient music, warp and weapon effects, real-fleet battle cinematics, fleet veterancy, richer welcome-back summaries, an Empire overview, deeper prestige ranks, and longer streak rewards. - Research Lab monthly, quarterly, and annual plans include a 7-day free trial.

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Subscription plans

Research Lab Monthly

25% faster research while this plan is active.

$0.991 Month
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