
Floor Flow: Little Lifts
Stop or Skip. Keep It Moving.
0 ratings
$0.99
Rating summary
About
Floor Flow is a elevator transit strategy game.
One-time purchase with no ads, no in-app purchases, no accounts, and offline play.
Manage up to 4 elevators to handle realistic passenger trips, short errands, and building departures.
Shaft Planning and Stops
- Adjustable Shafts: Drag handles to adjust coverage across 9 upper floors and 3 basements (B1 parking, B2 subway, B3 retail; no floor 0).
- Stop Rules: On standard elevators, tap intermediate floors to switch between express bypass and local stops (terminals always stop).
- Pause to Reconfigure: Freeze simulation time to inspect queues and adjust routes safely before resuming.
Three Scenarios and Real Crowds
Every passenger is an individual dot with an origin, destination, and activity loop without artificial aggregation:
- Mall: Commutes mixed with retail and dining trips.
- Hospital: Starts with 2 elevators. Patients travel between clinics, labs, wards, and entrances.
- Hillside: Street gateways at multiple heights create steep elevation challenges.
- Passenger Cards: Discovering specialized riders (such as bulky riders filling a cabin, pairs, splitters, or mechanics) opens a rule card saved locally.
10 Cores and Module Slots
- Mileage Workshop: Earn 1 point per completed delivery independent of distance. Spending mileage never deducts from your cumulative delivered score.
- 10 Specialized Cores: Charged Launch, Warp Transit, Match-Three (prioritizes groups of 3 riders sharing a destination), Gravity Drop, Random Stop, Heavy Load, Skip Stop, Terminal Express, Light Load, and Compact Express (fixed 2 seats, rapid transit, cannot install capacity modules). Limit 1 of each core type per building.
- Base Cells and Expansion: Elevators start with 5 module cells for speed, acceleration, doors, capacity, and wear overhaul. You can spend 100 mileage to add 2 component cells repeatedly. Adding cells grants no free hardware or capacity boost, requiring manual module installation.
Modes, Practice, and Leaderboards
- Standard and Hard Modes: Both modes start directly from Stage 1 with fixed passenger tasks, no opening gifts, and no unlock requirement.
- Score Freeze and Practice: Standard freezes qualifying scores on the first failure. Hard allows 1 retry before freezing on the second failure. Failed stages can be practiced indefinitely without updating records.
- Deterministic Seeds: Input custom or random seeds to reproduce identical traffic, and inspect active seeds in help. Challenge 6 canonical Game Center leaderboards across both modes.
Operating Limits and Local Saves
- Runs offline on device with no frame rate guarantee.
- Around stages 60 to 64, the simulation reaches internal resource limits and may not continue; gameplay is not claimed as unbounded.
- Progress saves locally. Deleting the app or clearing device data removes saves. Existing saves retain original rules; new mechanics apply to fresh runs.
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What's New in Floor Flow
0.8.7
October 22, 2026
- Direct Mode Access: Standard and Hard modes are available from Stage 1 without unlock requirements. - Compact Express: Added a specialized core with 2 fixed seats and high speed that cannot install capacity modules. - Expandable Module Slots: Spend 100 mileage per lift to add 2 component cells repeatedly for flexible loadouts. - Dispatch Improvements: Match-Three prioritizes complete same-destination groups; wear overhaul cuts routine and urgent repairs. - Interface Refinements: Improved touch responsiveness to prevent misclicks and clarified cabin retirement confirmation. - Save Compatibility: Existing runs retain their original rules; new mechanics apply to fresh runs.
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