1. Add a "library" that gives details about what each building's skills does and by what percentage. For instance, "Cleance" (which I assume is supposed to be "Cleanse") isn't very clear what it does as there is no clear indication of when it "cleanses" a status effect or doesnt. Also considering how every time you get the card it adds a 50% chance, this means i shouldnt be seeing status effects as often as i do. its very unclear how it works. Id also want to see details on how the archer's slow effect works and what the initial slow percentage is. Stuff like that should be added to a tab that explains all of this.---- 2. While i enjoy the simplicity of the game, id like to have a little more control in the game, like where to place my towers, maybe a "move forward" or "defend" button so all my ranged units dont run off and die or go off in different directions to get picked off. It'd also be cool to flick certain enemies in a direction (either away or closer) with a cool down. Because some levels go crazy with ranged units and with the game's AI it makes it hard to deal with that. Doesn't have to be that specifically but something that adds a little player involvement to help your units while also remaining simplistic would be awesome. Additional spells would be cool to use with a cool down as well. The new tower-based skills are pretty nice though. --------------------- 3. There are ads for EVERYTHING. The only spell available is behind an ad wall, the speed up is behind an ad wall, the double rewards is behind an ad wall (this one makes sense), the reroll is behind an ad wall, the take all is behind an ad wall. Everything aside from the spell and the double rewards should not be behind an ad wall. You need to make this game more about skill and strategy, not how many ads can you watch in a single level. There should be a weaker version of the ad spell that you can use with a cool down as i mentioned in point #3 so you can use it strategically. The overpowered one can stay behind the ad wall as a "save me" kind of thing. The rerolls and take all should also not be behind ad walls as your ability to manipulate the RNG in the game should be part of your strategy, not a "pay with ads" mechanic. The speed up i can live without but itd be also kinda neat to use speed up when its calm and slow it down so you can strategize as the game gets tougher. Ads are okay but you have to be creative with what you put them on, cause if you put them on everything it just makes me not want to use any of the mechanics you set up. -------------------------------------------- Update: PLEASE reduce the number of ads needed for everything. With all the new cards, the RNG gets BRUTAL and gives you things that could hardly be called useful in certain situations. We NEED a way to manipulate what cards are given to us but you lock them all behind an adwall! Have it for EXTRA rerolls, not the one and only reroll! The pay to remove forced ads is a scam, too. there's hardly any forced ads fron what i've seen. it would ACTUALLY be worth it if it removed all ads but allowed you to use the rerolls and stuff.
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