Event button disabled
Event button not working!!!!!
In app purchases don’t work
I bought the remove ads bundle because I just don’t want to watch videos while I play and it still gave me ads so I deleted the game and redownloaded it and now I have lost all my progress.
#Boycott_hamster_games Because of inequity & swindle of this Telegram bot.
#Boycott_hamster_games
Because of inequity & swindle of this Telegram bot.
Because of inequity & swindle of this Telegram bot.
Scam hamster kombat
I got cheating card remove that. I worked 75 days but i get noting. I share hamster kombat to my group, social media and channel and now I get noting. shame of you hamster kombat and your games
False description!!!
There are currently no “no-ads” purchases on the store. Only gems and coins are purchasable!!
Garbage. Don’t waste ur time downloading if ur hoping the game will be fully purchasable. Scam for downloading and force u into micro transactions
Garbage. Don’t waste ur time downloading if ur hoping the game will be fully purchasable. Scam for downloading and force u into micro transactions
Great game, but ADS after every round
Had a blast playing this game for a few weeks. Card based progress per round. Haven’t found another game like this, rng based. They had optional ads for faster progress (which is awesome) but they changed ads to now be forced. Last thing I want to do is sit through a “5 second ad” that I can’t close out of for 30 seconds after each round. This game isn’t fun enough to justify being money hungry like that.
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A
Not working hamster code
Scam with ads
Purchased no ads and no effect , ads remains, fully scam
Worst
The worst games in the world
Good But Needs Work
1. Add a "library" that gives details about what each building's skills does and by what percentage. For instance, "Cleance" (which I assume is supposed to be "Cleanse") isn't very clear what it does as there is no clear indication of when it "cleanses" a status effect or doesnt. Also considering how every time you get the card it adds a 50% chance, this means i shouldnt be seeing status effects as often as i do. its very unclear how it works. Id also want to see details on how the archer's slow effect works and what the initial slow percentage is. Stuff like that should be added to a tab that explains all of this.---- 2. While i enjoy the simplicity of the game, id like to have a little more control in the game, like where to place my towers, maybe a "move forward" or "defend" button so all my ranged units dont run off and die or go off in different directions to get picked off. It'd also be cool to flick certain enemies in a direction (either away or closer) with a cool down. Because some levels go crazy with ranged units and with the game's AI it makes it hard to deal with that. Doesn't have to be that specifically but something that adds a little player involvement to help your units while also remaining simplistic would be awesome. Additional spells would be cool to use with a cool down as well. The new tower-based skills are pretty nice though. --------------------- 3. There are ads for EVERYTHING. The only spell available is behind an ad wall, the speed up is behind an ad wall, the double rewards is behind an ad wall (this one makes sense), the reroll is behind an ad wall, the take all is behind an ad wall. Everything aside from the spell and the double rewards should not be behind an ad wall. You need to make this game more about skill and strategy, not how many ads can you watch in a single level. There should be a weaker version of the ad spell that you can use with a cool down as i mentioned in point #3 so you can use it strategically. The overpowered one can stay behind the ad wall as a "save me" kind of thing. The rerolls and take all should also not be behind ad walls as your ability to manipulate the RNG in the game should be part of your strategy, not a "pay with ads" mechanic. The speed up i can live without but itd be also kinda neat to use speed up when its calm and slow it down so you can strategize as the game gets tougher. Ads are okay but you have to be creative with what you put them on, cause if you put them on everything it just makes me not want to use any of the mechanics you set up. -------------------------------------------- Update: PLEASE reduce the number of ads needed for everything. With all the new cards, the RNG gets BRUTAL and gives you things that could hardly be called useful in certain situations. We NEED a way to manipulate what cards are given to us but you lock them all behind an adwall! Have it for EXTRA rerolls, not the one and only reroll! The pay to remove forced ads is a scam, too. there's hardly any forced ads fron what i've seen. it would ACTUALLY be worth it if it removed all ads but allowed you to use the rerolls and stuff.
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Wooorst
The worst game in the world
This is not a game, its just a force ads box
This is not a game, its just a force ads box
Why the change?
Suddenly everything is animal themed? Why? Furry battle simulator
No help from anyone
Game is ok, repetitive. No one can answer this question: “Where do we input promo code”. Looked in to their discord server where everyone is asking the same. Dev(s) answers most questions except that.
Promo code
I got the code but how do i claim it help
Для хомяка
Не обижайте приложение, благодаря ему поднялся до лорда, со всех тапальщтков по лайку ❤️
Fluff crusade?
What is this. Why has the game changed the characters to cats
Solid game
I’m enjoying the game a lot, no forced adds, a good element of strategy the upgrades you can choose yourself are a little simple, but the unit upgrades give you a lot of variety.
My only note would be the names of the units abilities aren’t always clear about what they actually do, things like burn and freeze are fine, but I have no idea what abilities like cleanse or blessing or cold bones actually do, a short description for each ability would be great.
My only note would be the names of the units abilities aren’t always clear about what they actually do, things like burn and freeze are fine, but I have no idea what abilities like cleanse or blessing or cold bones actually do, a short description for each ability would be great.
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Simple and fun
The game has a pretty simple premise, easy to learn easy to play. Would like to see a little bit more complexity, added. for now it’s amazing.
Very much potential
I love the simplicity, artstyle, and rogue like factor of this game. It does get a bit repetitive after you unlock everything, but I think more cards, enemy variety (that way you aren’t fighting the exact same armies, but with extra hp/damage over and over again) And maybe every at the end of each season/series of fights add a final boss
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Good But Needs Work
1. Add a "library" that gives details about what each building's skills does and by what percentage. For instance, "Cleance" (which I assume is supposed to be "Cleanse") isn't very clear what it does as there is no clear indication of when it "cleanses" a status effect or doesnt. Also considering how every time you get the card it adds a 50% chance, this means i shouldnt be seeing status effects as often as i do. its very unclear how it works. Id also want to see details on how the archer's slow effect works and what the initial slow percentage is. Stuff like that should be added to a tab that explains all of this.---- 2. While i enjoy the simplicity of the game, id like to have a little more control in the game, like where to place my towers, maybe a "move forward" or "defend" button so all my ranged units dont run off and die or go off in different directions to get picked off. It'd also be cool to flick certain enemies in a direction (either away or closer) with a cool down. Because some levels go crazy with ranged units and with the game's AI it makes it hard to deal with that. Doesn't have to be that specifically but something that adds a little player involvement to help your units while also remaining simplistic would be awesome. Additional spells would be cool to use with a cool down as well. The new tower-based skills are pretty nice though. --------------------- 3. There are ads for EVERYTHING. The only spell available is behind an ad wall, the speed up is behind an ad wall, the double rewards is behind an ad wall (this one makes sense), the reroll is behind an ad wall, the take all is behind an ad wall. Everything aside from the spell and the double rewards should not be behind an ad wall. You need to make this game more about skill and strategy, not how many ads can you watch in a single level. There should be a weaker version of the ad spell that you can use with a cool down as i mentioned in point #3 so you can use it strategically. The overpowered one can stay behind the ad wall as a "save me" kind of thing. The rerolls and take all should also not be behind ad walls as your ability to manipulate the RNG in the game should be part of your strategy, not a "pay with ads" mechanic. The speed up i can live without but itd be also kinda neat to use speed up when its calm and slow it down so you can strategize as the game gets tougher. Ads are okay but you have to be creative with what you put them on, cause if you put them on everything it just makes me not want to use any of the mechanics you set up. --------------------------------------------
Update: PLEASE reduce the number of ads needed for everything. With all the new cards, the RNG gets BRUTAL and gives you things that could hardly be called useful in certain situations. We NEED a way to manipulate what cards are given to us but you lock them all behind an adwall! Have it for EXTRA rerolls, not the one and only reroll!
Update: PLEASE reduce the number of ads needed for everything. With all the new cards, the RNG gets BRUTAL and gives you things that could hardly be called useful in certain situations. We NEED a way to manipulate what cards are given to us but you lock them all behind an adwall! Have it for EXTRA rerolls, not the one and only reroll!
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