Forge Clicker

Forge Clicker

Idle Anvil & Dungeon RPG

0 ratings
Free
In-App PurchasesWith Ads

Rating summary

Details

  • Released
  • Updated
  • August 27, 2026
  • August 31, 2026

Features

Forge Clicker screenshot #1 for iPhone
Forge Clicker screenshot #2 for iPhone
Forge Clicker screenshot #3 for iPhone
Forge Clicker screenshot #4 for iPhone
Forge Clicker screenshot #5 for iPhone
Forge Clicker screenshot #6 for iPhone
Forge Clicker screenshot #7 for iPhone
Forge Clicker screenshot #8 for iPhone
iphone
ipad
🖼️Get Icon
Icons↘︎

About

Your forge starts with one anvil and one pair of hands: yours. TAP TO EARN Tap the anvil for gold. Spend it on upgrades: hire apprentices, stoke hotter coals, and turn a village smithy into a gold machine. IDLE INCOME Apprentices keep earning gold while the game is closed. Minions you have bound keep fighting the dungeon, so you come back to XP as well. DELVE THE DUNGEON Clear the cellar under your forge and fight down through slimes, rats and slag golems, every floor on a timer. A boss waits on every fifth, and from floor 10 down it heals to full if you run out of time. Floors ending in 7 run under a weekly Aspect: one element hits hard, everything else is resisted. CRAFT YOUR ARSENAL Bosses drop ore and embers. Forge them into weapons and gear, equip them, and hit harder than a plain hammer ever will. Infuse a blade with an element, and reforge it on the Grand Anvil when the fight needs a different edge. BIND A PARTY Bind minions to fight beside you. Level them, upgrade them, then splice two maxed minions into one of 15 hybrids that outgrows both parents. CLIMB THE TOWER When raw damage stops working, climb the Tower instead. Each floor demands one element and gives you twenty seconds, so how high you reach depends on your elemental range, not your attack number. Your best height banks permanent attack power. ASCEND AND BEGIN AGAIN Trade a run for permanent power: prestige points, a shop that carries across runs, heirlooms you bind for lasting bonuses, and the Crucible, which burns leftover ore and embers into Deepsteel. QUESTS TO GUIDE THE WAY A quest chain leads you from your first taps to the Rat King's hoard, with daily bounties, challenge floors and a raid along the way. FAIR BY DESIGN - No forced ads. Watch one only if you want the bonus, or buy Remove Ads once and take the same bonuses without one. - One-time purchases only. No subscriptions, no energy, no paywalls. - No account needed. Your save stays on your device.
Show more

What's New in Forge Clicker

0.34.0

August 31, 2026

• The game starts much faster. Work the forge does not need in order to open (plugins, artwork, sound decoding) now happens quietly in the background, or not at all. • Upgrade All is yours to steer: set the spend order, mark rows to skip, and it no longer empties your ore into the wrong upgrades. • Rewards are drawn now, not just spelled. Ore, Embers, Deepsteel and every other reward have real icons wherever they appear, and the daily bonus week is a row of cards. • A friendlier daily ladder: your next bonus unlocks at midnight rather than 24 hours after your last claim, day 2 pays a Rare Shard, and "Double it" still works after you close the message. • Daily bounties pay ore and embers worth your depth, and say what they pay. • Finish the quest chain and the master smith leaves you a standing order, so coming back always shows what you earned overnight. • Colorblind Mode actually recolors the game, and Protanopia is no longer a copy of Deuteranopia. • Deep runs can hurt the weekly boss and the Tower guardian again, and the anvil heats up past prestige 3. • Restore Purchases shows the moment the Forge Shop opens, and a shop that cannot load its prices says why and lets you retry. • Where the law asks, the game now asks you about usage statistics instead of guessing. • Plus a pile of smaller fixes: the quest log stays where you scrolled it, a rare loading-screen hang is gone, and sound effects still play the instant you tap.

More
3

In-App Purchases

$3.99

Remove Ads

Never see an ad prompt again.