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About
Think you've got luck on your side?
Playing Runs and Sets:
- A run consists of three or more consecutive cards of the same suit. Wild cards may be used to substitute for missing cards.
- A set consists of three or more cards of the same rank.
- Wild cards can be used in both runs and sets, but there may never be more wild cards than natural cards.
Examples:
- 3-card run/set: 2 natural cards + 1 wild card
- 4-card run/set: 3 natural cards + 1 wild card
- 5-card run/set: At least 3 natural cards (maximum 2 wild cards)
A round ends when a player has:
- Completed their contract.
- Played any additional cards they wish.
- Discarded their final card.
After completing a contract, players may use their remaining cards to:
Create additional runs or sets.
Add cards to their own runs or sets.
Extend runs or sets played by other players.
Wild cards may also be added to existing runs or sets, provided the number of wild cards never exceeds the number of natural cards.
Once a player goes out, the round ends immediately. Players who did not complete their contract must attempt the same contract again in the next round. The cards are then shuffled, a new dealer is chosen, and a new round begins.
Winning the Game
The first player to successfully complete all 16 contracts wins the game.
Can you beat the odds and complete the deck? Luck is all you need… or is it?
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What's New in Frustration
1.1
August 12, 2026
Bug fixes



