GAP: One Tap Timing Game

GAP: One Tap Timing Game

Reflex puzzle, 200 hard levels

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$1.99 Free

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Details

  • Released
  • Updated
  • August 25, 2026
  • September 16, 2026

Features

GAP: One Tap Timing Game screenshot #1 for iPhone
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GAP: One Tap Timing Game screenshot #7 for iPhone
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About

Rings turn around a single dot. Each one has an opening. Tap at the exact moment the openings line up, and the dot passes through every ring at once. Miss by a fraction and the attempt starts again three tenths of a second later, from the same position, with the same pattern. GAP never asks you to get lucky. Every level repeats on a fixed beat, so the window you just missed is already on its way back. Learn the rhythm and it opens for you. WHAT GAP INCLUDES Sixty levels, the first rounds of Endless, and a new daily challenge every day, with no advertising. One optional purchase opens the rest of the campaign and takes the round limit off Endless. Nothing is ever sold twice. TWO HUNDRED HAND-BUILT LEVELS Six chapters, each teaching one idea before folding it into the last. I — Read the Gap. One ring, a generous opening, constant speed. II — Two Motions. A second ring, turning with you or against you. III — Timing Travel. The dot takes time to arrive. Aim where the gap will be. IV — Narrow Windows. Less room, more speed, still readable. V — Pattern Shift. Rings that pause, reverse and change pace. VI — Mastery. Everything at once, three and four rings deep. The opening level gives you a full second to act. The tightest window in the final chapter is eighty-seven milliseconds wide. A DAILY CHALLENGE, ALWAYS INCLUDED One level a day, the same one for everybody, built from the date itself. It gets harder as the week goes on and starts again on Monday. Keep a streak going. It works offline, like the rest of the game, and it is never part of the purchase. ENDLESS A new level every round, faster and tighter as you climb, until one miss ends the run. The first five rounds are open to everyone, every time. Every round is generated and then proved solvable before you ever see it — the same proof the two hundred hand-built levels went through. Difficulty follows the round number and nothing else. Nothing adapts behind your back. FAIR BY DESIGN Your tap is judged where it matters: not when your finger lands, but at the instant the dot actually reaches each ring. The entire crossing is checked, not one frame of it. No hidden tolerance, no rubber-banding, no frame-rate luck. If it went through, it went through. And when it did not, GAP tells you by how much. A miss reads "forty milliseconds early", so you always know whether you were close. NOTHING IN THE WAY No advertising. No accounts, no sign-in, no email address. No lives, no energy, nothing to wait for. No tracking and no analytics, and no network code anywhere in the game outside the purchase itself. It works on a plane, in a tunnel, anywhere. BUILT FOR THE DEVICE Runs at 120Hz on ProMotion iPhones. Light and dark themes. Haptics and sound that can be switched off. A reduced-motion setting that calms the flourishes without touching the gameplay. The audio is synthesised in code rather than shipped as sound files, so the download stays small. Your progress is stored on your device and nowhere else. If you owned GAP before this update, everything is already yours, including Endless. Tap when the gaps align.
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What's New in GAP

2.0

September 16, 2026

Two new ways to play, and one optional purchase. Sixty levels, a new daily challenge every day, and the first five rounds of every Endless run are included, with no advertising and no subscription. One optional purchase opens the rest of the campaign and takes the round limit off Endless. If you owned GAP before this update, everything is already yours, including Endless. NEW: ENDLESS A new level every round, faster and tighter as you climb, until one miss ends the run. Every round is generated and then proved solvable before you ever see it, the same way the two hundred hand-built levels were. Difficulty follows the round number and nothing else. NEW: A DAILY CHALLENGE One level a day, the same one for everybody, built from the date itself. It gets harder as the week goes on and starts again on Monday. Keep a streak going. It works offline like the rest of the game, and it is never part of the purchase. NEW: HOW CLOSE YOU WERE A missed attempt now tells you by how much, in milliseconds, so you always know whether you nearly had it. Also in this version: statistics for Endless and the daily challenge, support for larger text sizes on the text screens, and a long list of small corrections underneath.

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