Summon Legendaries who break the rules of battle, each with a cinematic entrance of their own, and lead them in 3D turn-based fights on iPhone and iPad. No stamina, no grind.
The Sigil is broken, and its glass remembers. You are a Glassbinder, one of the few who can call a champion through the glass of a broken shard. On the eve of the Night of Glass, a new shard has started to glow in the Night Grove. Gather your heroes, follow the light, and find out who stood in it the night the Sigil fell.
HEROES WHO BREAK THE RULES Every Legendary bends a rule of battle and arrives in a cinematic trailer of their own. Luna takes another turn with every kill. Sol rises once from the ashes. Vela strikes each enemy before it can move. Grimm's flock grows with every foe that falls. Starcaller keeps every star she gathers and rains them all at once. Inara makes her whole side's fire burn hotter. Nova's Starheart charges a free Supernova.
EVERY TEAM CARRIES A SIGIL Your commander carries a shard of the broken Sigil, and once a battle you call it. Rho's Aegis shields every ally. Hush's Shadowstep sends one hero in at once with a sure crit. Warlord's Pyre burns a little HP into ATK Up and glints. Rowan's Echo casts your last skill again, free. Pick your moment: the enemy commander is holding theirs.
NO STAMINA, NO GRIND No energy bar, no waiting to play. Three-star a stage once and sweep it after that. Realm prizes sweep too, and the daily rewards are a tap to claim. Every ceiling, from relics to the Hero Codex, is one you reach in weeks, not years.
LIVE RANKED DUELS Duel a real player, live. From Gold up, each of you bans a hero, then both pick five, hidden until both are ready. Take turns, 10 seconds a move. Leagues from Bronze to Legend, with rewards every Monday.
SUMMON THROUGH THE GLASS Trace the Sigil's missing stroke and watch the circle ignite in your best pull's color: blue for Rare, purple for Epic, gold for Legendary. Odds are shown in the game: Legendary 3%, Epic 22%, Rare 75%. Ten summons always bring an Epic or better, and a Legendary is guaranteed by your 60th summon.
TURN-BASED 3D BATTLES Five heroes and a commander against theirs. Speed decides who moves next; glints, shared by your whole side, power your skills and ultimates. Play every move yourself, or switch to Auto and double speed.
ALLIANCES AND THE WORLD BOSS Join an alliance of up to 30: a giant raid boss every week, alliance wars, Fog Valley and a chest that grows with everyone who checks in. Every weekend the World Boss rises: one colossus and one HP bar for the whole server.
CHAT World chat for everyone in Vael, your alliance's own chat, and private chats with friends who follow each other, with quick lines and hero stickers. Report or block anyone with a tap.
CAMPAIGN, SPIRE AND MORE Three chapters of story across painted maps, 28 stages, each chapter ending in a boss. Then climb the Shard Spire, an endless tower that grows harder floor by floor, test squads in six Shard Realms, climb the Arena's leagues, and play Expeditions, the Glass Gambit and quick side quests.
YOUR HEROES WRITE TO YOU Every hero messages you when they join, and more as your Bond grows. Raise a Bond to unlock their Memories, painted scenes you can set as your home screen.
REWARDS EVERY DAY Daily missions, a 30-day login calendar with Seals along the way, festivals with their own heroes and battles, and trophies for the long goals.
PAINTED, NOT PIXEL-PUSHED Every hero is hand-painted, then brought to life in 3D. Your progress is saved to the cloud: link Apple or Google and it follows you to a new phone or iPad.
Glassbinder: Shattered Sigil is free to play. Some items can be bought with real money.
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