Where’s the rest of the game?
I was so excited when I saw this reappeared on the App Store that I purchased it immediately. I’m just disappointed to find that classes and leveling has been removed, among other things.
Has potential to be a great game
First, the graphics are perfect. Nailed it. Combat is good, too. The game needs a save feature so that I do not lose my progress if I have to take a break from the game and iOS shuts the app down.
2026 update really set it back
(Update: the new update as of Aug 2026 is not great. Nice updated lighting and added area/wall textures. But a LOT of steps back, the worst of which is the game doesn't save!! If you leave the app, and it shuts down in the background or if you even just go to the main menu during a run, your run is lost! That's absurd! Because of that, I haven't been able to see much of the new content. Lowering rating because of that until it gets fixed. Also, there's no more shortcut bar, so swapping weapons is much more of a chore now. And it seems merchants have been removed! Actually it also seems there are more items, so without merchants or the shortcut bar, there's a LOT more inventory management required. That also gets a lowered rating for me. Last but not least, no more classes, perks, or leveling (at least I never leveled after going through 3-4 floors)! Why remove r classes instead of improving them? And why would you get rid of leveling in an rpg??)
A nice take on the rogue-like, but WAY too short. You can beat it in under an hour (and that's with exploring every part of every level). Takes a bunch of games to unlock the second class, but not as much to unlock the third. Not a lot of difference between the classes either, or the monsters for that matter (other than looks and melee vs ranged). A decent number of items to find though and methods of combat (single handed melee vs two-handed melee vs bow vs wand), though once you're next to a monster, bows become almost useless (a skill upgrade/perk to improve that would be cool). Mage and cleric classes with spells (not just wands) are desperately needed, as are more levels (why only 7? Even if you have to repeat level textures to add more levels, i think that would be an ok tradeoff). Also, the boss is a little underwhelming (in fact the first time i encountered it, i didn't even know it was a boss, even though it one-shotted me) - as long as you're prepared with the right items and enough health, it's not too tough to beat. I know i have a lot of criticisms, but only because i want to see the game succeed - it's a nice little indie dungeon crawler. Just needs more!
One more thing - some bugs. After teleporting, the map doesn’t update until you move or do an action. Invisibility potion also doesn’t take effect until you move/do an action. Finally, the Luna badge isn’t working - I’ve beaten the game at least three times now, so i should have achieved the second Luna badge - haven’t even received the first.
A nice take on the rogue-like, but WAY too short. You can beat it in under an hour (and that's with exploring every part of every level). Takes a bunch of games to unlock the second class, but not as much to unlock the third. Not a lot of difference between the classes either, or the monsters for that matter (other than looks and melee vs ranged). A decent number of items to find though and methods of combat (single handed melee vs two-handed melee vs bow vs wand), though once you're next to a monster, bows become almost useless (a skill upgrade/perk to improve that would be cool). Mage and cleric classes with spells (not just wands) are desperately needed, as are more levels (why only 7? Even if you have to repeat level textures to add more levels, i think that would be an ok tradeoff). Also, the boss is a little underwhelming (in fact the first time i encountered it, i didn't even know it was a boss, even though it one-shotted me) - as long as you're prepared with the right items and enough health, it's not too tough to beat. I know i have a lot of criticisms, but only because i want to see the game succeed - it's a nice little indie dungeon crawler. Just needs more!
One more thing - some bugs. After teleporting, the map doesn’t update until you move or do an action. Invisibility potion also doesn’t take effect until you move/do an action. Finally, the Luna badge isn’t working - I’ve beaten the game at least three times now, so i should have achieved the second Luna badge - haven’t even received the first.
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Portrait Mode.
Please bring back portrait mode.
Peak Indie Dungeon Crawling
Slick art style, snappy game play, chill soundtrack, and fun inventive mechanics. Been playing this one for YEARS and it’s gone through several iterations. This is definitely the most… premium? Wide screen. Controller support. Boss fights. Gloomgrave continues to impress and entertain. Never leaving my phone.
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