Gloomgrave

Gloomgrave

Rogue-like Dungeon Crawler

78 ratings
52 reviews
#57 in paid Role Playing
🎮 Games
👑 Role Playing
$3.99

Details

  • Released
  • Updated
  • July 11, 2022
  • August 10, 2026

Features

Gloomgrave screenshot #1 for iPhone
Gloomgrave screenshot #2 for iPhone
Gloomgrave screenshot #3 for iPhone
Gloomgrave screenshot #4 for iPhone
Gloomgrave screenshot #5 for iPhone
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About

Embark on a challenging roguelike dungeon crawl with a retro pixel art style. Choose your class, level up your character, and explore procedurally generated dungeons filled with monsters, traps, and loot. Experiment with different builds and perks to survive increasingly difficult depths in your quest for ancient relics.

Turn-based combat
Randomly generated dungeons
Class selection and leveling
Perks and skills system
Lootable items and gear
Diverse monsters and classes
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+1

What's New in Gloomgrave

1.1

August 10, 2026

- New Level Generation - Weapon and Armor Glyphs - Cursed Items (Weapons, Armor, Rings) - New Items: Wands - New Enemies - New Area: Caves - New Boss Enemy Added - Switch-to-target system - New status effects - Improved User Interface - Improved lighting - Improved visuals - New and improved scrolls

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Charts

Top Paid

This game dropped -4 positions in Role Playing games chart.

Last updated on August 12, 2026.

User reviews

Good but needs more content

A nice take on the rogue-like, but WAY too short. You can beat it in under an hour (and that's with exploring every part of every level). Takes a bunch of games to unlock the second class, but not as much to unlock the third. Not a lot of difference between the classes either, or the monsters for that matter (other than looks and melee vs ranged). A decent number of items to find though and methods of combat (single handed melee vs two-handed melee vs bow vs wand), though once you're next to a monster, bows become almost useless (a skill upgrade/perk to improve that would be cool). Mage and cleric classes with spells (not just wands) are desperately needed, as are more levels (why only 7? Even if you have to repeat level textures to add more levels, i think that would be an ok tradeoff). Also, the boss is a little underwhelming (in fact the first time i encountered it, i didn't even know it was a boss, even though it one-shotted me) - as long as you're prepared with the right items and enough health, it's not too tough to beat. I know i have a lot of criticisms, but only because i want to see the game succeed - it's a nice little indie dungeon crawler. Just needs more!

One more thing - some bugs. After teleporting, the map doesn’t update until you move or do an action. Invisibility potion also doesn’t take effect until you move/do an action. Finally, the Luna badge isn’t working - I’ve beaten the game at least three times now, so i should have achieved the second Luna badge - haven’t even received the first.
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Awesome game just few improvements needed

Okay so let me start off by saying this is a great game with a great concept. The turn based fighting feels spot on. The pixilated design is perfect and the exploration feels rewarding to descend a floor. However there’s some improvements needed. First, I would like to see some more monsters, gear, and floor levels. I have played for quite some time and eventually it got a little boring once I did everything. I would also like to say that it’s a very hard game at first. Getting food and gear takes time. The upgrades and perks seem to have little impact on actual gameplay. The gear on the other hand does have a major impact. I noticed that the ranged weapons are very useful in the later levels. The game has 3 classes: Rogue,Archer, and warrior. Not much really changes when using these classes except for starting gear and perks. Overall I recommend this game to anyone who wants a challenging yet simple to use dungeon crawler. The game can be played with one hand and doesn’t require much grind as it saves progress even if you quit. I do not regret buying this and hope for new content in the future.
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Great rogue like

Great job on this game. Very fun. Captures the genre very well. Also very good port to mobile job. Easy to move and interact with the environment. Very fun overall. I keep dying and that’s a good thing. Play sessions are short. That is also a good thing. I would like to see more added to increase the longevity of the game. For example add more characters. Create some in game goals or challenges. Add more monsters and traps. Different environments. Etc. I haven’t found a shop yet. I am assuming there is a shop system in here since I’m collecting gold each run. Are there any residual or passive skills I can collect and keep?

I’m sure you are already working on these things and I see you are making updates to many things in the notes. Just some feedback.

Five stars because this is a great game at core and I want to see you continue to build it out and make more.

Do you have a dev page with announcements or roadmap to know what’s coming up?
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favorite roguelike on the app store

this is one of my favorite games ever made for ios. the graphics are thoughtful, and it’s a perfect balance of roguelike opacity and simple pick up and play. people who are complaining about the lack of explanation are in the wrong genre here.

five stars for the game aside, dev—the update erased my run history? that’s hugely disappointing.
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Fun and interesting but needs work

The game has a lot going on and a crunchy pixel aesthetic that works well. It’s satisfying to play and has some pretty great gameplay base mechanics but the game feels fairly unfinished.

I played long enough to win a run and was happy with the bite size experience. But as other reviews have mentioned- very little of the mechanics are explained at all. There is no explanation as to the point of the game.

Your actual objective is to conquer the boss monster and recover the “sword of luna” but there isn’t any explanation as to what that means. The skill tree often contains 36 random passive boosts but you’ll only unlock six of them before the game ends. “Starving” seems to happen after a while without food but doesn’t have any apparent effect.

Even after winning a run the game didn’t track my progress towards the recovery badges.

The game really shows some potential though. With a little work it would feel really great.
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FAQ

What kind of game is Gloomgrave?

Gloomgrave is a roguelike dungeon crawler with a retro pixel aesthetic. It features turn-based combat, randomly generated dungeons, and character progression through classes, leveling, and unique perks. The goal is to explore depths, defeat monsters, and find ancient relics.

What are the key gameplay mechanics in Gloomgrave?

Key mechanics include selecting a class and leveling up your character to suit your play style, engaging in strategic turn-based combat, exploring procedurally generated dungeons, avoiding traps, managing inventory, and finding new gear. There are over 50 items to loot and 15 monsters to encounter.

How much does Gloomgrave cost?

Based on the provided information, Gloomgrave is a paid application. There is no mention of free-to-play elements, subscriptions, or in-app purchases.

What platforms is Gloomgrave available on?

The provided description focuses on the gameplay and features of the application and does not specify the platforms it is available on. Typically, such games are found on PC (Steam) and potentially mobile platforms like iOS and Android.

What makes Gloomgrave unique compared to other roguelikes?

Gloomgrave offers a distinct retro pixel art style and a focus on experimenting with different character builds through its perk and skill system. The combination of turn-based combat, randomized dungeons, and a variety of classes and loot provides a unique challenge with each playthrough.