About
What's New in Glub Glub
1.1.2
August 20, 2026
Everything from the big update, plus sharing that works properly. NEW SINCE 1.0 • A walkthrough on your first run: the story, who you will meet down there, the eight dives, the seven waters and the five soundtracks. • Rebuilt swimming. A tap is a stroke, not a jump: you rise with buoyancy behind you and sink with real weight. • Tide now carries you instead of drowning you. The swell takes your weight, so you hang on it and can still swim up — it costs you depth rather than your life. • Every creature introduces itself the first time you meet it, once. No more finding out what an eel does by dying to one. • A bubble around you while a boost runs, because nothing can touch you for those three seconds — eels included. • Your lives stay on screen for the whole dive, so you always know how many mistakes you have left. • The full game unlock is available to buy. SHARING A DIVE • Share a dive as a picture: your depth, your swimmer, the water you were in, and a code that installs the game. • Ten different card designs, chosen by your swimmer and your water, so a run of them never looks like the same picture twice. • Sends straight to Instagram, TikTok and Snapchat — and asks for no permissions at all. Nothing is saved to your photos. FIXED • Losing a life no longer drops you back inside the rock you just hit. • Two boosts at once no longer fire you into the ceiling. • Eels cannot reach you through a boost, or in the moment after a shell saves you. • Coming back from sharing no longer starts a new dive on you. • "Main menu" now sits on the pause screen, so you can change dive or swimmer without dying first.
MoreSubscriptions & In-App Purchases
$0.99
Unlock Full Game
Every mode, swimmer, water and soundtrack.










