
Goblin Node - Texture Lab
Create textures anywhere
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What's New in Goblin Node
1.3.1
August 10, 2026
Goblin Node 1.3.1 What's New • Flexible Render Settings -- Choose an output size relative to a node input, the graph, or an exact resolution. Bit-depth settings are ready for higher-fidelity workflows. • Expanded Flood Fill Toolkit -- Convert filled regions into indices, bounding-box sizes, grayscale colors, or independently controlled luminance and color masks. • New Texture Tools -- Auto Crop, Normal Combine, Tile Safe Transform, and GPU-accelerated FXAA give you more ways to finish a texture. Improvements • Compact selection actions and editable, reorderable graph input ports make complex graphs faster to manage. • Fullscreen project settings keep important controls close while you work. Bug Fixes • Pixel-exact resampling keeps mismatched node resolutions accurate. • Pinned previews, disabled nodes, preview controls, and Dot insertion are more reliable.
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