Godot Cartesian

Godot Cartesian

Jump. Draw. Integrate.

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Free

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About

Godot Cartesian is a jumping game drawn on a chalkboard. The whole world is a Cartesian coordinate system in white chalk on black slate — and you are a little stick figure starting from the origin. HOW TO PLAY • Hold to charge, release to jump — every jump is a parabola • The area enclosed by your curve and the x-axis is your score in real time • While charging, a ghost curve and its predicted area grow live: watch the integral climb, then let go OBSTACLES & RULES • 20 levels unlocked one by one, with 12 geometry shapes joining progressively: rectangles, segments, triangles, parallelograms, circles, ellipses, parabolas, hyperbolas, sine, cosine, logarithmic and reciprocal curves • Only sharp corners steeper than 75° are lethal — every deadly face is clearly textured; smooth curves are always safe to ride • Walk straight up gentle slopes, launch off curved ones, bounce off floating lines, and keep jumping from obstacle tops FEATURES • Area is score: calculus you can feel • Chalkboard art: pure black, white lines, hand-drawn charm • Best score per level, sequential unlocks, auto-saved progress, fully offline Start from a box, finish on a reciprocal curve. The blackboard awaits.
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What's New in Godot Cartesian

1.0

September 15, 2026

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