Every spirit is modeled on a real plant native to Taiwan — companions the island cannot do without. Meet them in the game first, then get to know what they really look like.
Pick your spirits, pack their bags, and let them go.
Every expedition has its own terrain and conditions. Carry, climb, cold, drought, water, symbiosis — learn what each spirit is good at and build the right team for the trip.
Once they leave, you don't need to keep watching the phone.
The spirits finish the expedition at their own pace. When you come back, they may already be home with new memories.
* Asynchronous expeditions
From a fifteen-minute stroll to a full-day trek. Choose the destination, form the team, and leave the rest to them.
* Camp life
Spirits chat, rest, spar and cheer around the campfire, and wander between the nursery, the study desk and the notice board. Life goes on while you're away.
* Six ecological abilities
Carry, climb, cold, drought, water, symbiosis. Different land needs different combinations; no single team fits every journey.
* Raising and awakening
Grow alongside your spirits and strengthen what they do best. After awakening, new possibilities may appear.
* Turning of the solar terms
Time moves on and the island changes with it. Every solar term is a new season: new routes, new spirits, and things you can only meet in those few weeks.
* Trail questions
On the seasonal routes you meet what Taiwan’s ecology is really doing on that trail right now. Read a short scene, answer one question — the answer is hidden in the land itself.
* Lumber Run
Pack the tent and the campfire and head down the trail for firewood. Invasive bugs pour out of their nest and crawl toward camp along three paths — every bug fears a certain kind of plant, so bring the right companions to hold the camp and drive them back. Each stage gives up to three stars, and stars turn into firewood and Thriftwood.
* Underground Farm
The People Below live beneath the camp. Follow Iku down, hand them care items as fertilizer, and come back a few hours later to harvest materials for your Rest Area. Every level you expand houses one more spirit, and the Rest Area keeps growing.
* Friends and visits
Add friends with a player code or a share link, walk into their camp and see what their spirits are up to, then head down to their farm and help with the watering.
* Camp decoration
The campfire stays; everything else can change. One new set each season, earned on the road, until the camp slowly becomes your own.
* Gallery
Every discovery the spirits bring home becomes a painting by the fire. The gallery remembers everywhere they have been.
* Journals and bonds
Who went out with whom, where they went, what they lived through — it all accumulates, and past journeys leave traces in camp life.
* Notes in your backpack
The tainted beasts and bugs you have met, and the butterflies and leaves around camp, are all kept in the Notes page of your backpack — tap one for the full story and where to find it.
* Field guide
Behind every spirit is the story of a plant: scientific name, family, conservation status, habitat. Learn it in the game, then learn the real thing.
No need to stay online.
Drop by now and then to see where they went, and what happened at camp.
Every departure brings you a little closer to Taiwan.
Show more