Gothic Loot

Gothic Loot

Slash chains, hunt the crypt

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Free

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Released
October 25, 2026
Updated
October 27, 2026

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About

Lord Vesper is a charming, sinister vampire hunter, and the crypt is full of creatures. Drag a chain through matching monsters, let go, and watch him slash through every one. HOW IT PLAYS Trace a path from Vesper through touching creatures of one color. Diagonals count, and you can slide back to undo. Release to strike: everything in the chain is reaped and Vesper lands on the last one. No chain, no turn spent. Every move is a little puzzle. WATCH THE "!" Creatures stir before they strike. A pale "!" means it acts next turn, a red "!" means it is hunting. Each species behaves differently, so read the board before you commit. FORGE BLOODSTONES Long chains forge bloodstones. Cross one mid-chain to switch to a new color and keep the combo going. Spend Nightfire to burn every neighbor around you. BEAT THE DUSK Every move burns a candle. When the candles run out, dawn burns Vesper every turn, but relics count double in the last hours. Risk one more chain, or bank your haul at the gate. TEN FLOORS AND A CRYPT LORD Armored creatures need long chains. Lit columns and pulsing spikes are telegraphed a turn ahead. Pick a boon after every floor, rest at the chapels, then face the Crypt Lord. THE LODGE Spend relics between hunts on the Bloodletter blade, the Duskward shield and lasting perks. Every hunt makes the next one stronger. - Completely free. No ads, no in-app purchases, no timers - Plays offline, no account needed - Surrender a hunt any time from Settings - Original hand-drawn cartoon art and sound effects - How-to cards before every new mechanic - English and Ukrainian - Two sound styles and a sound on/off toggle - iPhone
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What's New in Gothic Loot

1.1

October 27, 2026

New in 1.1: - How-to cards teach each new mechanic right before you meet it - Gentler first floors: special creatures arrive gradually, and fewer armored foes - New sound effects, with two styles in Settings: Crypt Bells or Toy Box - Option to start every run from floor 1 - Background music is paused while we rework it

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