
Free
Rating summary
About
Tap a chalk-drawn circle to add one charge unit. Circles have a capacity; exceeding it triggers an overflow that permanently sends one unit to each connected neighbor, which can cascade further. Goal: reach the exact required charge on all target circles using the fewest taps, without ever overflowing a protected circle.
States: Below capacity (accepts charge) / At capacity (about to overflow) / Overflowing (resets to zero, distributes to neighbors).
Fail: A protected circle overflows.
Phases: 1–7 small networks, single overflow / 8–13 larger networks, chained cascades / 14–20 protected circles, tighter capacity margins.
Stats: Diagrams Solved, Minimum-Tap Solves, Levels Cleared.
Show more
+1
What's New in GrainCascade
1.0
October 8, 2026




