
Greentide
Hold the trench. Together.
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About
The orcs are not attacking. They are arriving — thousands at a time, a green river
that walks straight at your base and does not stop.
Your answer is the trench. Drag a finger along it and turrets rise where you touch:
gunners for the line, flamethrowers for the choke, mortars lobbing over the wall,
lasers that burn hotter the longer they hold. No mid-fight economy, no busywork —
your build IS your strategy, and every choice was made before the first orc stepped in.
HOLD THE LINE
• Paint turrets along the trench with one finger — a line, not a grid
• Seven turret types with real mechanics: burn, pierce, chain lightning, slow fields
• Call in missiles, bombing runs, cryo strikes when the horde bunches up
THE TREE IS THE WAR
• Every run pays scrap — win or lose
• A 50-node upgrade tree: caps, damage, base armor, golden orcs, death-blast blood
• Offline salvage: cleared fronts keep earning while you're away
BRING A FRIEND
• Two-player co-op: one base, two trenches, one shared fate
• Create a room, share a 4-letter code, hold the fork together
• Your tree, your turrets — both players keep their own progression
A CAMPAIGN WITH TEETH
• Six fronts, fourteen stages, from a quiet meadow fence to the gates of the Keep
• The horde grows from six hundred to a hundred and sixty thousand
• Clean-clear every relic stage if you think you can
THE LONG WATCH
• An endless mode that never stops sending them, and never stops getting worse
• Roads open one by one until they come from every edge of the map
• Walk away mid-watch — it is exactly where you left it
• Playable with a friend, same as everything else
AND WHEN THE TREE RUNS OUT
• Reforge: trade the finished tree for Honours that survive every wipe
• Daily orders, twenty-two achievements, and a record that outlives the campaign
No account. No energy timers. No forced ads. The orcs are enough.
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What's New in Greentide
1.1.0
August 20, 2026







