
About
What's New in Grid Defense
1.7.0
August 27, 2026
Three releases in one update. The HUD now reads clearly at every size, and a handful of long-standing annoyances are gone. READS PROPERLY NOW • The next-wave preview describes the map you are actually playing. It used to compute the Foundry's wave on every map, so on the Quarry the early golem never showed up in the one line you read before deciding what to build. • Text stays inside the thing it belongs to. A maxed tower's two specialisation choices no longer overlap each other or spill across SELL, the next-wave line stays in its panel, and a message about a tower on the outer column no longer paints off the edge of the board. • The tower info panel no longer runs out of its own box. • "rng" is now "range". It always meant the tower's reach. FIXED • A run that ends at double speed ends once. Losing your last life on 2x could squeeze in one more simulated moment - enough to bank a wave you did not survive, and occasionally to flash VICTORY over the game-over screen. • Idle tower effects no longer run faster on a 120Hz screen. They are paced by time now instead of by frames, so a ProMotion iPhone shows them at the speed they were designed for. • Purchases that are pending, cancelled or failed are reported honestly instead of silently doing nothing. NEW • A frame-rate readout you can switch on in Settings. It costs nothing to leave running and turns "it feels slow" into a number worth reporting. • The dwarf crew moved into the bottom bar. The deploy and upgrade chips used to float over the corner of the battlefield; they now sit with the rest of your controls, between the tower buttons and SEND WAVE.
MoreIn-App Purchases
$1.99
Full Game Unlock
All 25 waves, endless mode & the leaderboard





