
About
What's New in Grid Defense
1.8.0
September 22, 2026
1.8.0 "Load-Bearing" The Quarry's wall finally falls, and the difficulty curve stops being a cliff. CHANGED • Enemy health now climbs in two phases: a steeper opening, a gentler climb from wave 10 on. Early waves are tougher, the late game no longer explodes, and the wave-25 victory fight is exactly as hard as before. Easy climbs least, Hard most. • The keystone wall erodes as one structure. A golem within reach of any stone now stresses all three, so the wall cracks evenly and comes down. The Quarry's shortcut actually opens now. • Leaderboard plausibility ceiling raised from 30,000 to 45,000 points per wave. • Android: Play uploads are serialised so back-to-back builds can't invalidate each other. FIXED • The tower panel now offers both specializations instead of silently picking the first. • Wave notices ("WAVE 12 CLEAR", early-send bonus, dwarf hints) are pinned to the screen, so they show while pinch-zoomed on a phone. • The What's New card's "LET'S GO" button fits its label again. • The demo's end screen lists what the full game really unlocks: waves 11–25 and endless mode, the Quarry, and posting to the global leaderboard. • Android: the screen stays awake after buying at the demo wall. • The privacy policy now states that submission IP addresses are kept about a minute for rate limiting, and the Worker discards them accordingly.
MoreSubscriptions & In-App Purchases
$1.99
Full Game Unlock
All 25 waves, endless mode & the leaderboard





