Grid Defense

Grid Defense

by Dimitar Porkov

0 ratings
Free
In-App Purchases

Rating summary

Details

  • Released
  • Updated
  • July 24, 2026
  • September 22, 2026

Features

Grid Defense screenshot #1 for iPhone
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Grid Defense screenshot #6 for iPhone
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About

GRID DEFENSE is a fast, hand-tuned tower defense game about one simple job: hold the line. Six towers. Seven breeds of creep. One winding path. Place your defenses, upgrade under pressure, and stop everything the grid throws at you across 25 escalating waves — then push into endless mode. FREE TO START Download and play the first 10 waves free. Clear wave 10 to unlock the complete game with a single one-time purchase. No ads. No timers. No subscriptions. THE FULL GAME UNLOCKS • All 25 waves + endless mode • A second battlefield — The Quarry, where terrain fights back. Golems terraform the ground as they march, ore pockets pay out gold when cracked, and a keystone wall splits the map — hold it or watch the shortcut open • Tower-smashing GOLEMS — armored bruisers that stop to wreck your towers • WARDENS that raise energy shields — burst them before they recharge • A deployable DWARF hero — a roaming gunner only the wasps can touch, who levels up to repair wrecked towers and mine ore for gold • Bosses and the final victory stand • The global online leaderboard — submit your score and claim your rank SIX TOWERS, EVERY ONE USEFUL Gunner, Cannon, Frost, Venom, Tesla, Sniper — each with upgrades and a role. Freeze a swarm, chain-zap a cluster, poison the tanks, or snipe through armor. There's no single right build. AN ORIGINAL SCORE A title theme by IVEM BEATS plays you in, and every tower fires its own sound — know what's shooting without looking. BUILT FOR TOUCH Designed for the phone from the ground up — tap to build, tap to upgrade, pinch and pan the battlefield. The board fills your screen edge to edge. Landscape, smooth, and playable offline. No ads. No subscriptions. No login. Just you, the grid, and the line you have to hold.
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What's New in Grid Defense

1.8.0

September 22, 2026

1.8.0 "Load-Bearing" The Quarry's wall finally falls, and the difficulty curve stops being a cliff. CHANGED • Enemy health now climbs in two phases: a steeper opening, a gentler climb from wave 10 on. Early waves are tougher, the late game no longer explodes, and the wave-25 victory fight is exactly as hard as before. Easy climbs least, Hard most. • The keystone wall erodes as one structure. A golem within reach of any stone now stresses all three, so the wall cracks evenly and comes down. The Quarry's shortcut actually opens now. • Leaderboard plausibility ceiling raised from 30,000 to 45,000 points per wave. • Android: Play uploads are serialised so back-to-back builds can't invalidate each other. FIXED • The tower panel now offers both specializations instead of silently picking the first. • Wave notices ("WAVE 12 CLEAR", early-send bonus, dwarf hints) are pinned to the screen, so they show while pinch-zoomed on a phone. • The What's New card's "LET'S GO" button fits its label again. • The demo's end screen lists what the full game really unlocks: waves 11–25 and endless mode, the Quarry, and posting to the global leaderboard. • Android: the screen stays awake after buying at the demo wall. • The privacy policy now states that submission IP addresses are kept about a minute for rate limiting, and the Worker discards them accordingly.

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Subscriptions & In-App Purchases

$1.99

Full Game Unlock

All 25 waves, endless mode & the leaderboard