Grid Defense

Grid Defense

by Dimitar Porkov

0 ratings
Free
In-App Purchases

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Details

  • Released
  • Updated
  • July 24, 2026
  • August 27, 2026

Features

Grid Defense screenshot #1 for iPhone
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Grid Defense screenshot #6 for iPhone
iphone
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About

GRID DEFENSE is a fast, hand-tuned tower defense game about one simple job: hold the line. Six towers. Seven breeds of creep. One winding path. Place your defenses, upgrade under pressure, and stop everything the grid throws at you across 25 escalating waves — then push into endless mode. FREE TO START Download and play the first 10 waves free. Clear wave 10 to unlock the complete game with a single one-time purchase. No ads. No timers. No subscriptions. THE FULL GAME UNLOCKS • All 25 waves + endless mode • A second battlefield — The Quarry, where terrain fights back. Golems terraform the ground as they march, ore pockets pay out gold when cracked, and a keystone wall splits the map — hold it or watch the shortcut open • Tower-smashing GOLEMS — armored bruisers that stop to wreck your towers • WARDENS that raise energy shields — burst them before they recharge • A deployable DWARF hero — a roaming gunner only the wasps can touch, who levels up to repair wrecked towers and mine ore for gold • Bosses and the final victory stand • The global online leaderboard — submit your score and claim your rank SIX TOWERS, EVERY ONE USEFUL Gunner, Cannon, Frost, Venom, Tesla, Sniper — each with upgrades and a role. Freeze a swarm, chain-zap a cluster, poison the tanks, or snipe through armor. There's no single right build. AN ORIGINAL SCORE A title theme by IVEM BEATS plays you in, and every tower fires its own sound — know what's shooting without looking. BUILT FOR TOUCH Designed for the phone from the ground up — tap to build, tap to upgrade, pinch and pan the battlefield. The board fills your screen edge to edge. Landscape, smooth, and playable offline. No ads. No subscriptions. No login. Just you, the grid, and the line you have to hold.
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What's New in Grid Defense

1.7.0

August 27, 2026

Three releases in one update. The HUD now reads clearly at every size, and a handful of long-standing annoyances are gone. READS PROPERLY NOW • The next-wave preview describes the map you are actually playing. It used to compute the Foundry's wave on every map, so on the Quarry the early golem never showed up in the one line you read before deciding what to build. • Text stays inside the thing it belongs to. A maxed tower's two specialisation choices no longer overlap each other or spill across SELL, the next-wave line stays in its panel, and a message about a tower on the outer column no longer paints off the edge of the board. • The tower info panel no longer runs out of its own box. • "rng" is now "range". It always meant the tower's reach. FIXED • A run that ends at double speed ends once. Losing your last life on 2x could squeeze in one more simulated moment - enough to bank a wave you did not survive, and occasionally to flash VICTORY over the game-over screen. • Idle tower effects no longer run faster on a 120Hz screen. They are paced by time now instead of by frames, so a ProMotion iPhone shows them at the speed they were designed for. • Purchases that are pending, cancelled or failed are reported honestly instead of silently doing nothing. NEW • A frame-rate readout you can switch on in Settings. It costs nothing to leave running and turns "it feels slow" into a number worth reporting. • The dwarf crew moved into the bottom bar. The deploy and upgrade chips used to float over the corner of the battlefield; they now sit with the rest of your controls, between the tower buttons and SEND WAVE.

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In-App Purchases

$1.99

Full Game Unlock

All 25 waves, endless mode & the leaderboard