
Gridiron GM: Pro Football
Pro football front office
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What's New in Gridiron GM
2.0.1
September 8, 2026
A maintenance release, and a big one under the hood. Saves no longer fail quietly. They are compressed now, and if a save ever does fail you are told rather than losing the run. Penalties that wipe out a play no longer keep that play's statistics. Fixing that turned up a second problem it had been hiding, so the run game has been recalibrated: yards per carry, completion rates and sack numbers all sit closer to the real thing. The trade market is a market. The other 31 clubs now trade with each other, so the league moves without you. Three ways of squeezing the trade computer are closed: contracts, positional need and future picks are all priced properly. The money holds up over a long career. Club revenue rises with the salary cap, so clubs no longer run themselves broke over a decade and then find they cannot afford to hire a coach. Practice squads clear out. Players on them used to get a year older forever and never leave. Two storylines that were listed but never actually ran are now in the game: the MVP race, and facing a player you moved on. And when a club great retires, you get the chance to talk him out of it.
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