Gridiron GM: Pro Football

Gridiron GM: Pro Football

Pro football front office

0 ratings
Free
With Ads

Rating summary

Details

  • Released
  • Updated
  • September 7, 2026
  • September 8, 2026

Features

Gridiron GM: Pro Football screenshot #1 for iPhone
Gridiron GM: Pro Football screenshot #2 for iPhone
Gridiron GM: Pro Football screenshot #3 for iPhone
Gridiron GM: Pro Football screenshot #4 for iPhone
Gridiron GM: Pro Football screenshot #5 for iPhone
Gridiron GM: Pro Football screenshot #6 for iPhone
🖼️Get Icon
Icons↘︎

About

You are the general manager. Seventeen games, fifty-three players, one salary cap and an owner who reads the standings. • A real salary cap — signing bonuses, proration, dead money, restructures, post-June-1 designations and the franchise tag. Cut a player and you pay for it for years. • A seven-round draft with fog. Every prospect is a range, not a number, and the range only narrows if you spend the season scouting. • Play-by-play simulation. Every yard lands on a named player's stat line, and the season leaderboard looks like a real one. • Coordinators own the scheme. Lose your offensive coordinator to a head coaching job and every player's fit changes with him. • Players who want things. Money, snaps, a ring, the spotlight. Ignore them and they hold out. • Owner goals, a job security meter, and a coaching carousel that will sack you — and clubs that will hire you when it does. Free to play, with optional rewarded adverts. No timers, no energy, no interruptions, and nothing you cannot earn by running the club well. Fictional clubs, players and coaches. Not affiliated with, endorsed by or connected to any professional football league or team.
Show more
+3

What's New in Gridiron GM

2.0.1

September 8, 2026

A maintenance release, and a big one under the hood. Saves no longer fail quietly. They are compressed now, and if a save ever does fail you are told rather than losing the run. Penalties that wipe out a play no longer keep that play's statistics. Fixing that turned up a second problem it had been hiding, so the run game has been recalibrated: yards per carry, completion rates and sack numbers all sit closer to the real thing. The trade market is a market. The other 31 clubs now trade with each other, so the league moves without you. Three ways of squeezing the trade computer are closed: contracts, positional need and future picks are all priced properly. The money holds up over a long career. Club revenue rises with the salary cap, so clubs no longer run themselves broke over a decade and then find they cannot afford to hire a coach. Practice squads clear out. Players on them used to get a year older forever and never leave. Two storylines that were listed but never actually ran are now in the game: the MVP race, and facing a player you moved on. And when a club great retires, you get the chance to talk him out of it.

More

Developer apps