
Guardian: Shifu's Temple.
Shifu's gone. Hold the temple
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About
Shifu left for seven days, off to the Annual Congress of Martial Arts Masters and Jasmine Tea. He left a note: don't burn the temple down, don't eat the cookies, don't let strangers in.
Twelve seconds later they started climbing the mountain.
You are the Rookie. You have a courtyard, a cat who judges you from the roof, and a deck of techniques so bad it is embarrassing. Every danger you survive leaves you the card you survived it with: you turn it over and the technique on the other side is yours. That is how the deck gets built. One beating at a time.
· A day is three phases — Dawn, Noon, Dusk — and then something knocks.
· Every card is two cards: the danger on one side, the reward on the other.
· Meditating is the only way to remove a bad card, and you can only meditate after losing. Losing is useful.
· Six paths, from the one that teaches to the one nobody has beaten.
· Daily quests: win once a day and keep the week alive.
· No connection, no account, no server.
The Apprentice path is free. One payment opens the six paths, the errands, the Fatigue Deck, and removes the ads for good.
And no, the cookies were not yours.
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What's New in Guardian
1.1.3
October 24, 2026
• Your streak no longer stops at day 7: every week in a row earns you a new seal, title and reward. • Optional reminders to keep your streak alive. The game offers them, and they only turn on if you say yes. • Errands now clearly say what you need to do, and they're easy to read during a match. • The Fatigue card pauses the table until you've read it, and the deck reshuffles at the end of the turn, just like the board game. • You can now share your match. • Music starts on time, sound effects no longer cut it off, and it stops when you minimize the game. • New Oraki Games intro and other improvements.
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Subscriptions & In-App Purchases
$3.99
Juego Completo
Abre los cinco días completos y saca los avisos.




