Good until it time-locks you
This was a fun game that actually did encourage me to do a few things I might not have otherwise. Unfortunately, once you finish the first area, you have to wait two weeks for the next one to open. Why is it telling me to go away and come back in 14 days? Aren’t I supposed to be forming better habits? I don’t see how, when the game makes you stop for two weeks. Will I even remember to come back?
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What do I do with gems??
Overall I’m liking the game. I wish you could go on more than one adventure a day and keep a list of what you’ve done. Also I can’t remember what to do with the gems, you’re supposed to buy upgrades but where??
Broken. But could be so good.
Feel it could help me through depressive episodes but needs a bit of work. Although I enjoyed playing it until I couldn’t any more.
Can’t seem to feed my pets “s’mores” as I can’t seem to get any to give them I’ve had one so far and I need 30?! Completed all other tasks on the first chapter.
Also the bit about doing tasks needs a little more motivation for me as you can literally just say you did it (I know that’s not the point and you need to be honest with yourself) the custom task thing is fine but I’d like to write in what I want to achieve (maybe more like a small Journal feature?)
Can’t seem to feed my pets “s’mores” as I can’t seem to get any to give them I’ve had one so far and I need 30?! Completed all other tasks on the first chapter.
Also the bit about doing tasks needs a little more motivation for me as you can literally just say you did it (I know that’s not the point and you need to be honest with yourself) the custom task thing is fine but I’d like to write in what I want to achieve (maybe more like a small Journal feature?)
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Strange bug
Restarting my phone fixed it for now, but today after being in the fire area for a couple days I was unable to close quests in the app, whether by the “ok” buttons or the X in the corner. To close them I had to restart the app, but the same problem would happen. Also couldn’t turn down dressing up after finding clothes items, but that problem doesn’t always happen at the same time. Cute app otherwise!
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Love this app!
I switched phones and I reinstalled this app. I absolutely love it. First time I left a review for them on Android, it wasn’t too good and I sounded kind of angry, but the team was super nice, they contacted me and we exchanged e-mails with suggestions. They were incredibly nice and I am so happy I reinstalled it and I get to replay it again. I wish there was a way to support its developing, maybe creating some special outfits that you could unlock for a small price like 0.99. I am pretty sure people would like to purchase that to help the adventure go on in this wonderful realm. It has a wonderful way of helping you do daily tasks without feeling any pressure and I feel like it taught me that on a personal level also. To just be thankful for what I achieved that day, even if small. It has really helped me keep motivated and on track lately and it’s such a fun experience! I really recommend it as an unusual and creative motivating app! ^^
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Feeling stuck!
I’m not a phone game-player, but as an advocate for mental healthcare I was interested in seeing how this one works. I really like it, the adventures are inspiring and the pacing is good. That is, up until you finish the first chapter! I wonder what the reasoning is for the 12-day pause between chapters (you are actually locked out from progressing from chapter to chapter for a set number of days once you finish!) I found that this really slowed the momentum I had gained in thinking about daily self care (adventures!) and what was working for me. I bet that once my 12-day wait is up, I will have forgotten how much I enjoyed this game so far. If there is a therapeutic reason I am so curious!
(And, like many others, I would love to be able to write in my custom adventure. For sufferers of anxiety like me, there may be adventures like mediation or deep breathing that are effective in daily care and would be great adventures to keep track of).
This is a great start and I’m so glad there is something like this geared toward mental and behavioral health. I hope this game keeps improving!
(And, like many others, I would love to be able to write in my custom adventure. For sufferers of anxiety like me, there may be adventures like mediation or deep breathing that are effective in daily care and would be great adventures to keep track of).
This is a great start and I’m so glad there is something like this geared toward mental and behavioral health. I hope this game keeps improving!
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Preparing for disappointment
If what other reviewers have said is true, that when you go from chapter one to two, you lose everything and have to start all over again, I’ll likely delete the app. When I got duplicate pets, I renamed the higher level one with a related name. Mossly became Mosslydead (The Princess Bride reference.). I’m very attached to Mosslydead. Now I’m in a 12 day lock until chapter two becomes available. I had been stocking up on luck pops, stamina buns and the like, in anticipation of having them in chapter two. Now, I don’t see the point in doing so. Which makes me see no point in playing. I’ll likely just write down a list of suggested activities from the app and do two or three a day. I was really enjoying this game but I’m preparing to be disappointed.
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Please read
Good game but forgot my progress I even went through cloud nothing please fix this
It’s great until Chapter 3
I’ve been really enjoying the game and I’ve now made it to Chapter 3. I’d love to keep moving forward, but Chapter 3 has an issue and crashes all the time. Whenever I start a mission, I cannot close out of the mission window. I have to close out the app entirely. When I come back later the mission is complete. I then get the rewards and have the same problem; I can’t close out of the window and I have to close the app. I would love to keep going but restarting the app twice for every mission is really disheartening.
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Love it! Just one thing
This game is great, it’s really helped me feel a sense of purpose. I also love the visuals and soundscape, huge kudos to everyone involved in making this come to life.
One thing I would like is the ability to complete more than one task per day. I feel very motivated to do the thing I choose, but I struggle to feel motivated to do everything else I need to do in a day. My only solution is to make a to-do list and choose the custom mission option, making its completion my goal. The problem is that the task is suddenly much, much larger and overwhelming. Even if there were only one big reward per day, having little rewards (maybe stamina??) for subsequent tasks would personally help me a lot.
Anyways, I love the game and I’m really grateful for everyone involved in making it. Thank you very much!
One thing I would like is the ability to complete more than one task per day. I feel very motivated to do the thing I choose, but I struggle to feel motivated to do everything else I need to do in a day. My only solution is to make a to-do list and choose the custom mission option, making its completion my goal. The problem is that the task is suddenly much, much larger and overwhelming. Even if there were only one big reward per day, having little rewards (maybe stamina??) for subsequent tasks would personally help me a lot.
Anyways, I love the game and I’m really grateful for everyone involved in making it. Thank you very much!
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Low stress, good self-rewards
I enjoy this game so much, & I really hope more levels/stages become available soon. It really is a nice way to gently encourage good habits.
Almost perfect!
this is probably one of the best self-care apps out there, but i would love to see a few small improvements.
adventures are restricted to a 24 hour cooldown, which i feel could be tweaked a bit. i think if they allowed for more adventures in the day but only rewarded them with a bit of gold during the cooldown it would still be enough incentive for people to go the extra mile, especially since it gets harder to get gold later on.
speaking of which, this game really needs an ability to trade in or sell extra items or outfits. i have nearly a hundred shuffle shakes and outfits since the rewards are skewed heavily towards them. i'd much rather have experience pies or stamina items but instead i'm stuck with useless outfit duplicates since pets can only wear one thing at once. it also severely bloats the dress-up menu, which for me is a tad depressing. if we could sell them for a small bit of gold (even just 10-20 a piece) or trade x number into a swap shop for points to get items it would be far better.
overall, the game is quite the treat, and the music is rather relaxing for when you need to wind down before bed. it helps push people towards enjoying the routine of self-care without imposing, which is very much appreciated these days.
adventures are restricted to a 24 hour cooldown, which i feel could be tweaked a bit. i think if they allowed for more adventures in the day but only rewarded them with a bit of gold during the cooldown it would still be enough incentive for people to go the extra mile, especially since it gets harder to get gold later on.
speaking of which, this game really needs an ability to trade in or sell extra items or outfits. i have nearly a hundred shuffle shakes and outfits since the rewards are skewed heavily towards them. i'd much rather have experience pies or stamina items but instead i'm stuck with useless outfit duplicates since pets can only wear one thing at once. it also severely bloats the dress-up menu, which for me is a tad depressing. if we could sell them for a small bit of gold (even just 10-20 a piece) or trade x number into a swap shop for points to get items it would be far better.
overall, the game is quite the treat, and the music is rather relaxing for when you need to wind down before bed. it helps push people towards enjoying the routine of self-care without imposing, which is very much appreciated these days.
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UX needs improvement
Really appreciate the intentions that lead to this game’s creation. With a bit more work, I’d give it 5 stars and recommend it to my fellow spoonies. Unfortunately, as it is, it’s a audio sensory overload for the first 10-15 mins of game play, and completing the first personal adventure was a kick in the nuts.
Dev: Please make the speaker symbol in top left more visible; or better yet, make setting up the sounds part of the initial game play to give the user a sense of “this is what I want to hear”. The speech sound is really awful and way too loud compared to the nice mellow background music. I noticed the speaker symbol too late and seconds later it vanished. I then had to wait a few more minutes, through a load more speech, before I could change audio settings. Leaving it to “turn your device volume down” should not be an option.
The first personal adventure options are good. Though I’ve a partner whose autistic who struggles to get up and eat regularly, so “Eat a snack (10min)” would be good... hoping it turns up soon!
Completing the first personal adventure didn’t change the way I felt. But the message I received afterward did... it made me feel worse, like ‘OK, no point in showering again then!’, which is rather crap :( Great that it says “You’re a winner” regardless, but the message really needs to be “though you may not feel different right now, you achieved something that nourished you and that’s amazing. Keep it up and try different things each time”.
Lastly, when I returned to the game after showering, I collected the rewards and got 3 new pets. Tapping the button to see them didn’t work. Maybe it was a timeout issue? (1 hour after starting adventure). Anyway, I ended up having to close and relaunch the app. This took me back to dialogue to start the first adventure... but the giant shining button was missing. So I feel like I lost my first adventure and can’t even to another one. Kinda deflating :(
This game will be awesome and just the thing I and many people I know could enjoy. But it does need a few refinements
EDIT: 1 month later and following both this review and an email to the developer... not even had a response! Have described my experience to various friends who experience problems with depression, executive functioning and a couple of therapists. All agree, so much potential, but this is an outright AVOID til some responsibility is taken and we see an update
EDIT: Another 3 months on. No response. No update. No point downloading this folks 😞
Dev: Please make the speaker symbol in top left more visible; or better yet, make setting up the sounds part of the initial game play to give the user a sense of “this is what I want to hear”. The speech sound is really awful and way too loud compared to the nice mellow background music. I noticed the speaker symbol too late and seconds later it vanished. I then had to wait a few more minutes, through a load more speech, before I could change audio settings. Leaving it to “turn your device volume down” should not be an option.
The first personal adventure options are good. Though I’ve a partner whose autistic who struggles to get up and eat regularly, so “Eat a snack (10min)” would be good... hoping it turns up soon!
Completing the first personal adventure didn’t change the way I felt. But the message I received afterward did... it made me feel worse, like ‘OK, no point in showering again then!’, which is rather crap :( Great that it says “You’re a winner” regardless, but the message really needs to be “though you may not feel different right now, you achieved something that nourished you and that’s amazing. Keep it up and try different things each time”.
Lastly, when I returned to the game after showering, I collected the rewards and got 3 new pets. Tapping the button to see them didn’t work. Maybe it was a timeout issue? (1 hour after starting adventure). Anyway, I ended up having to close and relaunch the app. This took me back to dialogue to start the first adventure... but the giant shining button was missing. So I feel like I lost my first adventure and can’t even to another one. Kinda deflating :(
This game will be awesome and just the thing I and many people I know could enjoy. But it does need a few refinements
EDIT: 1 month later and following both this review and an email to the developer... not even had a response! Have described my experience to various friends who experience problems with depression, executive functioning and a couple of therapists. All agree, so much potential, but this is an outright AVOID til some responsibility is taken and we see an update
EDIT: Another 3 months on. No response. No update. No point downloading this folks 😞
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Very Warm and fuzzy idea
I love the idea there are just a few minor quibbles I have
1) the mini quests you go on take too short a time (usually under a minute) this encourages you to stay in the ap for large amounts of time reassigning missions
Maybe make them take longer it grows wearisome especially after you unlock stamina soup and can keep going and going
2) you can only adventure once a day
In all honesty I think the adventure tactic is probably the best feature of the game, however as it only allows you to go once a day I feel this is a bit counter to the mindfulness goal the game seems to be pushing for
Maybe have the option of 1 pet unlocking adventure and smaller no pet unlocking adventures that might not give pets but can still be utilized for better mindfulness
3) when you get new pets they start at the very bottom so you functionally only end up having half of them doing anything productive the rest just languish at the bottom unless you try to power level them which is also really rather tedious
Maybe when you get new pets you could infuse experience a different pet (that you have higher exp but don’t like as much as the new pet) gained into the new pet so that an old less beloved pet has the low lvl exp and the new beloved pet can immediately begin work on the legendary missions
Things this game does super well
1) mindfulness in a game is super awesome and encouraging to see!
2) the music is very soothing
3) the pets are charming
All in all a good game with room for improvement!
1) the mini quests you go on take too short a time (usually under a minute) this encourages you to stay in the ap for large amounts of time reassigning missions
Maybe make them take longer it grows wearisome especially after you unlock stamina soup and can keep going and going
2) you can only adventure once a day
In all honesty I think the adventure tactic is probably the best feature of the game, however as it only allows you to go once a day I feel this is a bit counter to the mindfulness goal the game seems to be pushing for
Maybe have the option of 1 pet unlocking adventure and smaller no pet unlocking adventures that might not give pets but can still be utilized for better mindfulness
3) when you get new pets they start at the very bottom so you functionally only end up having half of them doing anything productive the rest just languish at the bottom unless you try to power level them which is also really rather tedious
Maybe when you get new pets you could infuse experience a different pet (that you have higher exp but don’t like as much as the new pet) gained into the new pet so that an old less beloved pet has the low lvl exp and the new beloved pet can immediately begin work on the legendary missions
Things this game does super well
1) mindfulness in a game is super awesome and encouraging to see!
2) the music is very soothing
3) the pets are charming
All in all a good game with room for improvement!
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Great concept!
Great concept and think that there can be more rewards added for real life. Maybe able to track a few adventures at once, set short and long term goals. Agree with previous comments about being able to sell outfits please. :)
Question
How often will new chapters be released? Iwent through the first 3 chapters quicklu
Great to get me feel like I’m doing SOMETHING
I really love this app. Even when I’m just upgrading my pets it feels like I am doing something that is better than some of my bad habits when I’m depressed. There are a few things I wish were different: 1) I wish there were more opportunities for adventures throughout the day, even if you don’t get more pets I want to feel like I’m being encouraged to get up and do more real life adventures more often; 2) I didn’t realize when you go to the next land all your pets and rewards go away :( I developed an attachment to my pets and I thought that maybe going to the next land the challenges would start at 50xp with the same characters, not have to start over completely again. This honestly detached me from the game a little. I loved how cute the pets were from the forest and I don’t really care for the Halloween land at all. I also am disappointed you can’t get item rewards in the next land, and you can only get candy, coins, and outfits. The outfits and coins only come few and far between. Right now I’m just racking up candy but I’m not able to do much more because I can’t afford any of the items so I don’t play as much anymore :(
3) maybe add a section for suggestions since it’s a fairly new way and I feel like I have no other way of communicating other than through reviews?
I hope you can take my suggestions and perhaps change them in some way!
3) maybe add a section for suggestions since it’s a fairly new way and I feel like I have no other way of communicating other than through reviews?
I hope you can take my suggestions and perhaps change them in some way!
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Where did my data go?
I really enjoyed playing this game over the past few days. It was pretty addicting I’ll admit, but I feel like it did motivate me to get up and do adventures. Most of my pets were over level 30 and I was leveling up a few more I acquired this morning, but my game suddenly reset and I lost all my progress. I even had cloud services enabled but it didn’t restore my data. I’m super bummed and I don’t want to play any more.
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Losing progress in second chapter was discouraging
I enjoyed the game when playing through the first chapter and love the idea of a game that motivates and rewards heathy habits. I agree with other comments that the ability to go on additional missions for small bonuses (maybe temporary xp boost or quicker stamina refill) would be a good mechanic to look into.
I was very disappointed that when beginning chapter two you lose all progress and have no access to chapter one rewards. I have several friends that were so put off that they said they don’t want to continue playing. There is no motivation to continue play once you’ve defeated the boss as nothing you gain will ever be put to use. Perhaps having a part of the game outside of the chapters themselves where leveled pets can be used to get particular rewards that can be used in any chapter or some mechanic to send help (send earned rewards to other realms). I also think it’s odd that nothing is linked between chapter but missions and stamina are handled collectively. The are only connected to the detriment of the player and not connected to any benefits. Even if things were more expensive or required higher Xp the ability to merge pets from across realms or shared gold would make continuing to play the game even after defeating the boss (supporting long term habit forming).
I was very disappointed that when beginning chapter two you lose all progress and have no access to chapter one rewards. I have several friends that were so put off that they said they don’t want to continue playing. There is no motivation to continue play once you’ve defeated the boss as nothing you gain will ever be put to use. Perhaps having a part of the game outside of the chapters themselves where leveled pets can be used to get particular rewards that can be used in any chapter or some mechanic to send help (send earned rewards to other realms). I also think it’s odd that nothing is linked between chapter but missions and stamina are handled collectively. The are only connected to the detriment of the player and not connected to any benefits. Even if things were more expensive or required higher Xp the ability to merge pets from across realms or shared gold would make continuing to play the game even after defeating the boss (supporting long term habit forming).
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Intent is better than execution.
Beautiful graphics. Nice tutorial. But since the game play only allows one real world task a day, it immediately devolves into any other click/wait/click rewards based game that is entirely device oriented. I love the intent, but I don’t see how the actual game play is helpful.
