Gulf Gambit

Gulf Gambit

Negotiate. Betray. Hold it.

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Free
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Details

Released
November 6, 2026
Updated
November 11, 2026

Features

Gulf Gambit screenshot #1 for iPhone
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About

Six powers share one map and one clock. Every order is written in secret, every order is revealed together, and nothing on the board is random — no rolls, no hidden modifiers, no luck. A unit is only ever beaten by more units, which means it is only ever beaten by someone who agreed to help. So the real game is the talking. NO DICE. NO TURN ORDER. ONLY INTENT. When the timer runs out, every order resolves at the same instant. There is no first-mover advantage. Two powers pushing into the same province simply bounce — unless one of them brought a friend. EVERYTHING IS A CONVERSATION Private threads, group channels and a global council run continuously, for as long as the clock does. Nothing said in them binds anyone: no enforcement, no contract, no mechanic that makes a promise true. An alliance is only ever as good as the orders that actually arrive. MOTIONS, VOTES AND STALLING Put a motion to the table — extend the deadline, raise the stakes — and everyone votes. It is the one place where talk becomes binding, which makes it the one place worth manipulating. THE BOARD Six powers, 67 territories, 24 supply centres, and 9 needed to win. Room to negotiate, and few enough players that a betrayal is personal. UNEQUAL ON PURPOSE The powers do not start with matching home centres. The opening position was searched rather than drawn — thousands of simulated games, tuned until no power's win rate ran away from the others. What looks lopsided on the map is what makes the results level. A GAME YEAR Spring orders, then autumn, then winter adjustments. Retreats only happen in a year where something was actually dislodged, so a quiet year is a short one. Negotiation is never a separate phase — it runs the whole time the clock does. COSMETIC ONLY Collect commanders and accessories to change the face you present at the table. Nothing you unlock moves a unit or takes a province. The advantage stays where it belongs. Play at your own pace with turn timers and push notifications. Form standing alliances, climb the rankings, and learn the whole system in the built-in tutorial before you sit down at a real table. Gulf Gambit is a work of fiction. Its powers, commanders and borders are game pieces, not a portrayal of real states, people or events.
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What's New in Gulf Gambit

1.2

November 11, 2026

What's New in This Version: • Free coins: watch a short video for coins, up to ten times a day. • New coin lineup, including a 5,000-coin pack. Every pack shows its real bonus at your country's prices, and the best deal is marked. • The store no longer offers what you already own, like the Season Pass or Remove Ads. • Mythic: a new rarity above Legendary. • Sandbox, rebuilt: it opens instantly on a clean sheet with the current standings, plays your turn out on the spot, retreats included, and shows the result. Share this turn's orders as a sandbox straight from the orders panel. • Reporting a player and sending a plan now open in the game's own panel. • Redesigned sign-in and registration. • Settings show one topic at a time. • A much smaller download: commander art now loads when you need it. • New usernames need at least 8 characters and can't contain spaces. • Ads: a short ad sometimes plays before you open a resolved turn. Remove Ads or the Season Pass switches it off, and anyone who has bought something never sees it. • Fixed: the daily reward card shows again on the day's first claim.

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Subscriptions & In-App Purchases

$12.99

5000 Coins

5000 Coins for commanders and accessories.