
Gunship 1000
Stop 1,000 zombies from above
About
What's New in Gunship 1000
1.04
October 23, 2026
■ New mode: ENDLESS - Clear 4-12 "Dawn over the Capital" and an ENDLESS pin appears on the THEATER MAP, just past 4-12. - Defend the objective in the capital against a horde that never stops coming. There are no waves and no time limit. - The Lv rises by one every minute, and the enemy lineup gets heavier as it climbs. Lv runs from 1 to 1000. - There is a checkpoint every 10 Lv. Once you reach a checkpoint, you can start your next sortie from it. - A sortie ends when the objective's HP reaches 0 or when you withdraw. Either way, you keep the rewards you earned up to that point. - As the Lv climbs far enough, the sky over the capital changes color. ■ ENDLESS rewards - Every Lv you clear pays Weapon Parts and Unit Parts, on top of Cr from kills (Cr boosters work here too). - The first time you reach each checkpoint, you get 30 Tickets and a Unit Voucher (N, R, or SR). - Every 100 Lv, you get a UR voucher (alternating between weapon and unit). - Added the "Endless Record" achievement. ■ Unit Vouchers - A UNIT VOUCHER button appears on the unit screen in the HANGAR while you hold vouchers. - Pick any unit you can rescue. N gives 10; R and SR give 1. - A unit UR voucher gives you one UR of the unit you choose. ■ Records - The ENDLESS pin and its entry panel show your best Lv and the gear you reached it with. - The debrief shows the Lv you reached, what the sortie earned, and the first-time rewards for any new checkpoints. ■ Units in ENDLESS - Reach Lv 1000 in ENDLESS and you can deploy one unit there. Until then, you fight alone. - Once unlocked, a DEPLOY screen follows the loadout. Your layout carries over to your next sortie. - A unit that is destroyed stays down for the rest of that sortie. ■ STARTER DROP - Ten free x10 pulls. The 10th pull of each is guaranteed SR or higher. - Open to everyone who has cleared 1-1, including existing players. ■ HARD and above: entry requirement - On HARD and above, ESCORT, CONSTRUCTION, and DEFENSE stages now open once you clear the previous stage on the same difficulty (you fight with what the previous stage left you). - Difficulties you already cleared stay locked until the previous stage is cleared. Your stars and reward records are kept. ■ HANGAR - Added rarity and role filters to the unit list. - Added an AUTO SELECT button to the fuse screen. It picks materials up to the cap without going over. - A UR at its cap no longer shows up as fuse material, so you can't spend it by mistake. ■ New UI tab in SETTINGS - Choose a color for each type of reticle, or HIDE it (the center dot stays). - EDIT BUTTON LAYOUT lets you move the combat buttons and displays wherever you like. - You can hide the reload buttons. Weapons still reload automatically when they run dry. - Added SETTINGS to the pause menu, so you can change settings mid-mission. ■ Rewards and the Forward Base - Cr from kills now depends on the enemy type. Tougher enemies such as Giants and giant variants pay more. - The Cr/RUN multiplier on the difficulty panel now shows the actual value for each stage. - Base raids: the Unit Parts you get for repelling a raid now scale with the enemies that attack. If the raid breaks through, you still get paid for what you killed. - The Command Post's HP now grows with your HQ level. - Giants in a raid no longer destroy the Command Post in one hit. They keep pounding it once they arrive, so you can take them down in the meantime. - Increased the per-level effect of the Fire Control research. ■ Bug fixes - Fixed a rare crash when the last enemy was killed by an explosion. - Fixed the type list in the HANGAR's bulk dismantle not fitting on screen. - Fixed parts of the home screen staying in the previous language after switching languages in SETTINGS. ■ About your progress - Your stars, rescue points, bases, weapons, and units are all kept. - If you have already cleared 4-12, ENDLESS appears when you open the THEATER MAP after updating.
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