This game doesn't blow
Changed my life and study habits regarding microbes in my gut. Perfect 5 star.
This game is so tuff it made everything
Lowk I highly recommend š
I feel like Iām on shrooms
Love this game
I love this game
This game has healed my soul
peak
holy smokes this was best game everš„¹
acid trip
i honestly have no idea what the objective of this game is, i decided to play it at 2 in the morning, horrible decision on my part
i genuinely might have nightmares about this ios game in the future. no āhorrorā app on here can ever match the feeling of a game made 10 years ago that isnāt meant to be scary but still is extremely scary nonetheless. a deep sense of dread is placed in my body every time i decide to open it up.
i genuinely might have nightmares about this ios game in the future. no āhorrorā app on here can ever match the feeling of a game made 10 years ago that isnāt meant to be scary but still is extremely scary nonetheless. a deep sense of dread is placed in my body every time i decide to open it up.
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This game blows
So I was bored one day and I decided it would be a fun idea to go on the app store and get some fun educational games that help me study for my biology quiz coming up soon. Naturally, I saw a game called Gut Microbes Battle and thought this would be great to help me study! Turns out I was Terribly Wrong. This game is HORRIBLE. Do not download it even if you are being held at gunpoint. I died every single minute and I learned absolutely NOTHING. The title makes it seem like it's educational but it is anything but that. This game would be rated a one star by a newborn. Whoever made this game needs to see a therapist. Please never make a game again. I could make a better game on Roblox studio with free models in 10 minutes k thanks bye
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bad
I really wanted to like this game. A microbe-killing adventure sounded fun, unique, and even a little educational. Unfortunately, almost everything about the execution held it back, and after a couple of hours of trying to push through, I had to admit defeat. This game just⦠isnāt good.
Movement Is Practically Broken
The very first problem hits you the moment you try to walk. The controls feel like youāre steering a refrigerator across an ice rink. Every step is stiff, delayed, or overly sensitive in all the wrong ways. Sometimes Iād try to turn a corner and my character would glide past it like I was driving a hovercraft. Other times Iād get stuck on the simplest pieces of the environmentātiny rocks, puddles, or completely invisible geometry. Navigating the world shouldnāt feel like a boss fight, but here it does.
Combat Is Barely Functional
Youād think a game centered on killing microbes would at least nail the combat, but no. Attacks donāt land where they should, hit detection is inconsistent, and enemy behavior is unpredictable in a frustratingānot challengingāway. Microbes will teleport around, clip through walls, or swarm you faster than you can react because movement is already a mess. Instead of feeling satisfying, every encounter feels like a chore.
Environments Are Bland and Repetitive
For a game set inside a microscopic world, there was so much potential for creativity, but everything looks washed out and copy-pasted. Whole areas feel identical, making it extremely easy to get lost⦠not that exploring is enjoyable when walking itself is a struggle.
Poor Feedback and No Sense of Progress
The game barely communicates anything to the player. Half the time I didnāt know if I was damaging an enemy or just swinging at air. Leveling up feels meaningless because upgrades donāt noticeably change gameplay. Without any real sense of progress or reward, itās hard to stay motivated.
Overall
This game had an interesting premise, but itās buried under clunky controls, frustrating navigation, shallow combat, and an uninteresting world. After fighting more with the movement system than with the microbes themselves, I couldnāt give it more than a 2/5. With serious fixes, it could be good someday, but right now it feels like an unfinished prototype that somehow made it to release.
Movement Is Practically Broken
The very first problem hits you the moment you try to walk. The controls feel like youāre steering a refrigerator across an ice rink. Every step is stiff, delayed, or overly sensitive in all the wrong ways. Sometimes Iād try to turn a corner and my character would glide past it like I was driving a hovercraft. Other times Iād get stuck on the simplest pieces of the environmentātiny rocks, puddles, or completely invisible geometry. Navigating the world shouldnāt feel like a boss fight, but here it does.
Combat Is Barely Functional
Youād think a game centered on killing microbes would at least nail the combat, but no. Attacks donāt land where they should, hit detection is inconsistent, and enemy behavior is unpredictable in a frustratingānot challengingāway. Microbes will teleport around, clip through walls, or swarm you faster than you can react because movement is already a mess. Instead of feeling satisfying, every encounter feels like a chore.
Environments Are Bland and Repetitive
For a game set inside a microscopic world, there was so much potential for creativity, but everything looks washed out and copy-pasted. Whole areas feel identical, making it extremely easy to get lost⦠not that exploring is enjoyable when walking itself is a struggle.
Poor Feedback and No Sense of Progress
The game barely communicates anything to the player. Half the time I didnāt know if I was damaging an enemy or just swinging at air. Leveling up feels meaningless because upgrades donāt noticeably change gameplay. Without any real sense of progress or reward, itās hard to stay motivated.
Overall
This game had an interesting premise, but itās buried under clunky controls, frustrating navigation, shallow combat, and an uninteresting world. After fighting more with the movement system than with the microbes themselves, I couldnāt give it more than a 2/5. With serious fixes, it could be good someday, but right now it feels like an unfinished prototype that somehow made it to release.
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10/10
Well... this is amazing. This game has graphics better than 4K, controls that blow all other controls out the window and the models are gorgeous. Thatās all I have to say.So good it made me horny.
Am I high?
Apparently this game is supposed to teach you about the human body, but in my ten minutes of playing I found it was anything but educational. I found this game when I decided to just search for "bad games" on the app store, and while this was only selected because of the word "bad" in the title, I was not disappointed.
You play as a microscopic human being running around in a world full of weird, huge (compared to your character model) monsters meant to resemble microbes, as well as what seem to be Combine soldiers from a Half Life game. I was able to figure out how to move my character, but I couldn't survive for more than a couple minutes at a time (much less figure out any objectives) because it seems that literally everything wants the player dead. If there are good mobs in the game, then they're either broken or straight up don't spawn.
As for the quiz aspect advertised, I never found any questions in the game, much less any indication that they're programmed in.
While I'm not a game developer, I'll still make a suggestion: remove any attempts at edutainment and rebrand the game as "Acid Trip Simulator." If you do that, you won't even have to change out the models.
You play as a microscopic human being running around in a world full of weird, huge (compared to your character model) monsters meant to resemble microbes, as well as what seem to be Combine soldiers from a Half Life game. I was able to figure out how to move my character, but I couldn't survive for more than a couple minutes at a time (much less figure out any objectives) because it seems that literally everything wants the player dead. If there are good mobs in the game, then they're either broken or straight up don't spawn.
As for the quiz aspect advertised, I never found any questions in the game, much less any indication that they're programmed in.
While I'm not a game developer, I'll still make a suggestion: remove any attempts at edutainment and rebrand the game as "Acid Trip Simulator." If you do that, you won't even have to change out the models.
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