Hades' Star: DARK NEBULA

Hades' Star: DARK NEBULA

Build a massive space Empire

253 ratings
130 reviews
Free
In-App Purchases

Details

Released
November 9, 2023
Updated
October 26, 2026

Features

Hades' Star: DARK NEBULA video #1 for iPhone
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Hades' Star: DARK NEBULA screenshot #4 for iPhone
Hades' Star: DARK NEBULA screenshot #5 for iPhone
Hades' Star: DARK NEBULA screenshot #6 for iPhone
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About

Build and manage a vast space empire in a persistent, evolving galaxy. Explore and colonize star systems, engage in cooperative PvE missions, and participate in team-based PvP battles for valuable resources and galactic dominance.

✓Build and grow a space empire
✓Explore and colonize yellow star systems
✓Cooperative PvE in red stars
✓Team PvP in white stars
✓Fast-paced PvP in blue stars
✓Persistent and evolving galaxy
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What users say about Hades' Star

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What's New in Hades' Star

6.600.1

October 26, 2026

Bug fixes: • Fixed incorrect blueprint amounts on the module info page. • Blueprint counts now display correctly while a module is being upgraded. • Quantum Boost status is now shown for Artifacts stored on planets. • Restored the Artifact list on the Transport info page. • Fixed Quantum Star log entries for Artifacts being picked up and dropped off. Entries from before this update may still show the wrong player.

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User reviews

Years of progressive development

The developer has taken direct inspiration from community suggestions to build this satisfying RTS space combat game, there is nothing else like it. Incredible to see such a major new update in 2026 with more to come, I fully recommend.

I honestly expected better

I mean, I do like the idea, and I also like the new design, but a bunch of the game mechanics are ruined after the 2023.1 update or whatever it was called. First of all, why does every lone battleship in BLSes need to be equipped with vengeance? I'm still on RS5 and I'm already seeing RS7 mods. Besides, why are BLSes never properly balanced? I keep seeing like a level 80 or sometimes even 150 player and I'm saying that as a level 47.

Also, please nerf the colossus. It is way too strong solely because of the stupid salvage module they have. PLEASE REPLACE SALVAGE WITH SOMETHING ELSE, IT IS NOT A GOOD IDEA. Having them to be able to gain hp when a ship is destroyed is basically sadist.
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Oddly enjoyable

It seems like an older game, the action and graphics are perhaps a bit dated but I do really enjoy the game

I honestly expected better

I mean, I do like the idea, and I also like the new design, but a bunch of the game mechanics are ruined after the 2023.1 update or whatever it was called. First of all, why does every lone battleship in BLSes need to be equipped with vengeance? I'm still on RS5 and I'm already seeing RS7 mods. Besides, why are BLSes never properly balanced? I keep seeing like a level 80 or sometimes even 150 player and I'm saying that as a level 47.

Also, please nerf the colossus. It is way too strong and that makes them the "gatekeepers" of drone modules in RSes not to even mention the salvage module they have. PLEASE REPLACE SALVAGE WITH SOMETHING ELSE, IT IS NOT A GOOD IDEA. Having them to be able to gain hp when a ship is destroyed is basically sadist. Or you don't gotta remove it, just atleast nerf that as well.

What even is the point of the cerberus drone? I don't see what kind of situation you would ever want to summon a short-lived cerberus guardian that would probably get deleted in a few seconds by your own weapon (or hours in ws). I kind of look at it as a worse version of the alpha drone you deleted for no reason.
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Great game

do not expect fast development or easy dopamine, do expect a game that will last and one of the most wholesome fan bases out there

Developer apps

User experience

🐞

Reported Bugs

3 issues

Frequent crashes and performance issues

Bug

Compatibility problems on older devices

Bug

Syncing issues between multiple accounts

Bug
✨

Requested Features

4 requests

Add more progression and customization options

Feature

Improve matchmaking and ranked mode balancing

Feature

Introduce more cooperative gameplay modes

Feature

Expand the in-game economy and trading system

Feature

FAQ

What is Hades' Star: DARK NEBULA?

Hades' Star: DARK NEBULA is a space empire building game set in a persistent, evolving galaxy. Players can build and manage their own space empires, explore and colonize star systems, and engage in various cooperative and competitive multiplayer activities.

What are the main activities in the game?

The game features several key activities: exploring and colonizing yellow star systems for long-term economic planning, cooperative PvE missions in red stars to retrieve artifacts, team-based PvP battles in white stars for resources and upgrades, and fast-paced PvP combat in blue stars.

Is Hades' Star: DARK NEBULA free to play?

Yes, the game is free to play. It offers in-app purchases that can be used to advance your empire or acquire resources, but core gameplay is accessible without spending money.

What kind of player interactions are there?

The game supports various player interactions, including establishing diplomatic relations in your yellow star system for trade or military cooperation. Players can also form Corporations for team-based PvP activities and coordinate strategies for longer matches.

What are Red Stars and White Stars?

Red Stars are short-lived cooperative PvE events where players work together to defeat NPC ships and retrieve artifacts before the star goes supernova. White Stars are longer team PvP battles between two Corporations, lasting five days, where players compete for Relics to upgrade their Corporation.