
Hafriyat: Excavation Sim
Bid, dig, run the crew
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About
You own a small excavation outfit: one tracked excavator and a ledger.
WIN THE JOB
The tender board lists the work: a water line, a garage foundation, a truck to load at the quarry. You set the price. A cheap bid almost always wins but leaves a thin margin. An expensive one can lose the tender. Do good work and your reputation grows, and so do your odds at a higher price. When the job is done you get the breakdown: your bid, fuel, haulage, maintenance, crew wages, and what is left.
DO THE WORK
You dig it yourself. Soil disappears where the bucket bites, and the hole stays. A trench is measured against its target depth to the centimetre. Hit the grade and it turns green; overdig and you backfill. Dirt that spills off the truck bed stays on the road. A full bucket makes the hydraulics work harder.
Two ways to control it:
• Easy mode: aim the arm with the stick, tap DIG, swing to the spoil spot, tap DUMP. It never dumps back into your trench.
• Cab mode: the real operator layout. Swing and arm on the left stick, boom and bucket on the right.
HIRE A CREW
Big jobs need people. Hire an operator, a driver, a foreman, an engineer or a project manager for one job at a time. No salaries, no debt. They are paid from that job's profit. Stuck on a hard one? Call in a hired operator.
MAKE THE CALL
Sites never go to plan. The bucket hits a rock layer, the hydraulics spring a leak, the neighbour complains about the noise, a downpour soaks the fill, the client changes his mind. Every event is a choice, and its cost shows up in the breakdown.
GROW THE CITY
A finished foundation becomes a building on the city model; a finished trench shows up as a pipeline. Your title grows with the company: Digger, Subcontractor, Contractor.
FOUR MACHINES, TWO SITES
Tracked excavator, dozer, dump truck and wheel loader. Machines wear. Putting off maintenance is a profit decision, not a punishment.
On the urban lot everything is centimetres. At the quarry everything is cubic metres. 33 jobs, five clients, each with a story of their own.
THE RULES
• No energy, no chests, no timers. No failing either: an unfinished job waits where you left it.
• No ads while you dig or drive. An interstitial may show after you hand in a job, never after the first one. Rewarded ads are optional.
• No account needed; progress stays on your phone. Plays offline.
Machines, terrain, sound and music were all made in-house. No stock models or sound packs.
English and Turkish. Işıksoft — info@isiksoft.com
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What's New in Hafriyat
1.3.0
October 16, 2026
New: • An aiming ring on the ground shows where the bucket will dig and how deep is left • Loading hints tell you how far to move toward the truck or the pile • Redesigned garage; lists now scroll from anywhere Fixed: • Pushing the stick right now swings the cab right • The first job can be finished without driving • The spoil pile no longer slides back into the trench • A job delivered too early can be redone at full pay info@isiksoft.com
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