Great community (discord) and game
Love idle games and this has scratched my itch for months and I believe it will continue to do that for the foreseeable future for sure
Grabbed me and won’t let go
This game… what can I say? One hell of an active community, a developer that listens and acts on player feedback, and a brilliant idle game that, as the title states, grabbed me and won’t let go!
Been playing for just under a year, watching and enjoying the game growing.
Big up Soup, big up the Discord, and big up Harpagia :)
Been playing for just under a year, watching and enjoying the game growing.
Big up Soup, big up the Discord, and big up Harpagia :)
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Playing for months
Great game. Been playing for months. There’s IAPs, but everything can be earned in game. I would recommend some of the QOL IAPs to support the dev though. Over the past 6 months that I’ve played the devs has added a ton, including a new skill (archeology), more battle modes, and even trading. Really excited to see what else they have planned.
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Fun game with a lot of systems
Reminds me a little bit of Melvor Idle but not as complex and certainly not as well documented. Purchased an Adventure Pack and it seems to be device locked and cannot be used on the account with multiple devices. Not sure if this is intended or not as I’m not going to purchase that twice.
I think considering this is a solo developer this is a great start and I look forward to its development.
Some criticisms:
Cloud saves are not ideally implemented. This means you can really only play on one device which is limiting if you want to use a tablet sometimes and a phone other times while traveling. Since it is meant for offline play, worrying about exploits is inconsequential.
Some of the systems are convoluted without clear understanding of how they impact the game. More descriptions should be included.
UI for battle screen is odd as I have to click on the skill I’m actively levelling (I.e. defence) in order to see its true level else it shows be the combined level with equipment. This is a basic stat and an adventure pack should not be required to see it on the battle screen without clicking on a skill.
If purchases are for a device only they should clearly state that they are not account-wide (unless of course this is unintended).
There are a lot of menus and nested menus. I understand this will be challenging due to the nature of the game too, but it is a bit confusing at times to navigate. Consider a tablet mode as well that would allow a more intuitive UI with landscape mode an option.
I think considering this is a solo developer this is a great start and I look forward to its development.
Some criticisms:
Cloud saves are not ideally implemented. This means you can really only play on one device which is limiting if you want to use a tablet sometimes and a phone other times while traveling. Since it is meant for offline play, worrying about exploits is inconsequential.
Some of the systems are convoluted without clear understanding of how they impact the game. More descriptions should be included.
UI for battle screen is odd as I have to click on the skill I’m actively levelling (I.e. defence) in order to see its true level else it shows be the combined level with equipment. This is a basic stat and an adventure pack should not be required to see it on the battle screen without clicking on a skill.
If purchases are for a device only they should clearly state that they are not account-wide (unless of course this is unintended).
There are a lot of menus and nested menus. I understand this will be challenging due to the nature of the game too, but it is a bit confusing at times to navigate. Consider a tablet mode as well that would allow a more intuitive UI with landscape mode an option.
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Like Melvor but different
Do you like UI based idle games in the style of Melvor? If so you should try this out, its quite good.





