HEFT is a physics stacker built for the satisfying click of a clean drop. One tap. One block. The weight does the rest.
WHAT MAKES IT DIFFERENT
Most stacking games fake the physics. HEFT doesn't. Built on Box2D, every block has real friction, real mass, real bounce. The same shape behaves five different ways depending on what it is - concrete grips, steel crushes, glass shatters, ice slides, wood thuds. You feel the difference in your thumb.
THIRTY MISSIONS
Six tiers of mission design teach the materials one at a time. Tier 1 is concrete on a wide platform - pure stacking. Tier 2 introduces steel. Tier 3 narrows the base. Tier 4 cuts the block budget. Tier 5 mixes everything. Tier 6 is the final exam.
Each mission has a three-star scoring. One star to clear. Three stars to master.
ENDLESS MODE
No targets. No budget. Build as high as you can on the standard platform. Daily challenges keep the leaderboards moving - your best each day gets a streak counter; miss a day, the streak breaks.
PREMIUM-FEEL DESIGN
- Native iOS haptics on every drop, landing, and collapse
- Procedural audio that gives way to real clips
- 80 achievements across modes
- Game Center leaderboards: best height, mission stars, daily streak, speedrun blocks
- Dark mode
- English, Spanish, Portuguese, Bosnian, Japanese, German
- Designed for one-handed play in spare moments
FAIR MONETIZATION
HEFT is free to play. Every mission, every material, every mode - all unlocked through play, no paywalls.
The only ads are interstitials every third Endless game-over. No banners. No video ads mid-run. There's also an optional rewarded ad: watch one to save a tower that fell off the edge.
One optional purchase: Remove Ads. It clears the interstitials and unlocks nothing else, since everything is already free. No paywalls, no loot boxes.
PRIVACY
HEFT asks for tracking consent on your first game-over, not at app launch. If you decline, ads stay non-personalized, and analytics stay anonymous. Full policy at heft-game.vercel.app/privacy.
NO PROMISES YOU CAN'T DELIVER ON
A short game played in short bursts. Built by one developer who wanted the weight to feel real. No daily login bonus pressure. No energy bar. No paywall on the basic loop. Just stacking, falling, and the click of a clean drop.
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