
Hera Rush: Myth Survivors
Greek Mythology Roguelike RPG
About
What's New in Hera Rush
1.7
August 29, 2026
THE ENDLESS GATE A new way to play, unlocked once you have cleared all five realms. • One arena, and every realm's monsters in it at once • A new depth every 90 seconds. Enemies harden, and time itself thickens: at depth 1 a single minute counts as 1:30, and it gains 15 seconds at every depth after • A Warden guards the end of every fifth depth • No ceiling. Depth is the difficulty now, and it climbs while you live • Gate runs post to the same Game Center board, in the accelerated time you watched all run ONE CURRENCY Fate Crystals are retired. Everything costs gold now, and any crystals you were holding come back to you as gold automatically. Nothing is lost. THE SHOP NO LONGER RUNS OUT • Five permanent upgrades are now endless: Max HP, Recovery, Might, Greed and Growth keep climbing instead of stopping at level 5 • Fixed: a fully upgraded account was levelling up 19% SLOWER than a brand new one. The enemy-side correction is now derived from your real power instead of being guessed at BALANCE AND POLISH • Late runs get harder through THREAT, not crowd size. Fewer enemies, more elites and heavies, so you can see what is actually killing you • Four boss sprites redrawn at full size instead of being stretched • Score multipliers are shown on screen instead of applied silently • Every realm is now worth the same on the leaderboard • Fixed a black screen when crossing between depths • Smoother HUD and music on boss spawns and depth changes Thank you for playing. Your record is waiting to be broken.
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