Hexasweeper: 15 Minesweepers

Hexasweeper: 15 Minesweepers

Fifteen rules. Never a guess.

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Free

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Details

  • Released
  • Updated
  • August 6, 2026
  • October 1, 2026

Features

Hexasweeper: 15 Minesweepers screenshot #1 for iPhone
Hexasweeper: 15 Minesweepers screenshot #2 for iPhone
Hexasweeper: 15 Minesweepers screenshot #3 for iPhone
Hexasweeper: 15 Minesweepers screenshot #4 for iPhone
Hexasweeper: 15 Minesweepers screenshot #5 for iPhone
Hexasweeper: 15 Minesweepers screenshot #6 for iPhone
Hexasweeper: 15 Minesweepers screenshot #7 for iPhone
Hexasweeper: 15 Minesweepers screenshot #8 for iPhone
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About

Hexasweeper is fifteen Minesweepers in one. Every rule set changes what a number means, and every board is built to be solved by logic alone. Never a guess. Classic teaches you the hex grid: six neighbours, three axes, numbers that mean something new. Then the rules start moving. FIFTEEN RULES, ONE GRID · Star: numbers see two hexes out, along all three axes · Liar: every number is off by exactly one · Snake: the mines form a single winding path · Eyesight: a number is how far the hexagon can see · Negation: marked mines count minus one · Wall, Partition, Dual, Outside, Triad, Triplet, Balance, Connected, Multiple Each rule is a different way to think. It is explained before your first tap and stays on screen while you play. NEVER A GUESS Every board, in every rule, is generated and checked so the information on screen is always enough. When you are stuck there is a deduction you have not seen yet, not a coin flip. WAYS TO PLAY · Campaign: 86 hand-tuned levels that teach the rules one at a time · Today: one board a day, and the day picks the rule. Every rule, for everyone, with a streak to keep · Endless: pick a size, a density and a rule · Blitz: the same boards, against the clock Classic and Star are free. One unlock opens the other thirteen rules and the full campaign. Optional timer, no ads, no subscription.
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What's New in Hexasweeper

1.0.3

October 1, 2026

The campaign is now the Comb: a vault of nineteen sealed chambers, one per chapter, cleared from the heart outward. Every chamber opens with a line of its story, and clearing one lights it on the map. The new app icon is that map, the splash assembles it from your own progress, and the menu, campaign and board now share one palette: slate for what is still hidden, amber for what is yours. Fifteen rules, front and centre. The menu, the splash, the share cards and this listing now say what the game is: fifteen Minesweeper rule sets on one hex grid, every board solvable without a guess. Today is back: one board a day, and the day picks the rule out of all fifteen, for everyone. Keep the streak. Nine new campaign chapters after Mastery, one per rule the campaign did not teach: Snake, Eyesight, Liar, Negation, Dual, Outside, Wall, Partition and Multiple. Thirty-five boards. The campaign now teaches all fifteen rules. Also: Next shows the new rule before the next board starts, it no longer runs off the victory card, and long level names fit their tiles. • Your music keeps playing, and the ambient pad stops when you leave the app

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