
Hexbrew
Wizards, slimes and potions
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Free
Rating summary
About
Pick a wizard and survive twenty waves of slimes.
Your weapons aim and fire on their own. You move, and you cast your wizard's one spell by hand: a meteor, a thunderstorm, a deep freeze, a pool of acid and more.
BREW, DON'T BUY
Slimes drop ingredients. Between waves, mix two or three in the cauldron and see what comes out. There are 28 recipes to discover, and the ones you find are kept in your recipe book for good.
HEX THE NEXT WAVE
Before each wave you can take a hex: faster slimes, a sealed spell, armour that counts for nothing. Survive it and the reward is yours.
NINE WIZARDS
Each has a starting weapon, a spell of their own, one advantage and one drawback. The Pyromancer's burns spread. The Necromancer raises what he kills. The Alchemist gets an extra brew.
BOSSES AND A KING
Bosses arrive on waves 10 and 15, chosen from four. On wave 20 the King Slime must fall before the time runs out. Win, and you can keep going into endless waves that only get harder.
ALSO
• 20 weapons in five families, each with four tiers
• 25 trinkets, 18 hexes, runes, chests and slime towers
• Three difficulties
• Your run is saved between waves
• Plays offline. No ads, no purchases, no account
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What's New in Hexbrew
1.3
October 21, 2026







