You start with a small geometric trinket. You end up with a planet that watches you back.
HexVerse is a skill-based sci-fi arcade game built on one loop: run your planet's surfaces, bring the energy home, and watch a Goldberg polyhedron grow into something that reacts to you — with light, presence, and sometimes words.
THREE RUNS
HexRun — Steer your HexCraft across the hexagonal surfaces. Shoot tile towers, chain combos, and burn Hex Gates shut with the matching colour. Rebuilt in this update: gates now carry bonuses — Slow, Shield, +1 Combo, or a caged grid of Relic beams waiting behind the hole. Fill gates back to back in one wave and that grid grows from 2x2 to 3x3 to 4x4. Relic Walls replace the old static towers: fly the gate AND repair the broken edges, or the surface stays dead.
PentaRun — Wingless, on the pentagon surfaces. Five energy types push back with five different mechanics. Collect three tiles of the same colour to charge a combo slot: interrupt a hazard, land a heavy strike, raise a shield, boost your speed, or pull tiles from farther away.
CoreRun — Timed runs toward the core. Earn Core Shell Prisms and Core Shards, climb the weekly Core Power and Core Score rankings, and claim weekly rewards.
YOUR PLANET
It grows on what you bring it. Hex surfaces activate and start producing energy on their own. Planet shells change. Orbital Hex Serpents unlock, one energy type at a time. And the Hex Eye watches — reacting to how you play, and occasionally speaking.
CORE DUEL — 1v1, side by side (new)
Sitting next to a friend? Create a room, share the 4-letter code, and drop into the same core arena from two phones. The tile set is shared: grab one and it vanishes from their screen too. Three stages, mechanics rolled at match start, instant rematch. Pure fun — duels never touch your rankings or your planet, so play loose.
BUILT TO RESPECT YOU
- No pay-to-win. Every purchase is cosmetic.
- Rewarded ads are capped and always optional.
- Notifications are opt-in, one a day at most, and silent between 22:00 and 09:00.
- Skill decides the leaderboard, not spend.
Energy. Geometry. Mastery.
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