
Hold Fire: Tower Defense
Aim, build, hold the line
0 ratings
Free
With Ads
About
Hold Fire is a tower defense game where you pull the trigger yourself.
Hold your finger down: the cannon aims, heats up and fires. Between waves, place your turrets. Then do it again, a hundred times, all the way to the Leviathan.
▸ TWO GAMES IN ONE
Turrets hold the lane while you cover what they cannot see: the jammer they ignore, the runner that outruns them, the flyer no mortar will ever catch. They will never be enough on their own.
▸ 100 WAVES, 10 SECTORS
Ten lanes, ten field rules, ten bosses. A brand new enemy type every ten waves, and a boss that pushes to the extreme whatever it just taught you. Twenty-two foes in all, from the Grunt to the Leviathan.
▸ AIM FOR THE CORES
Yellow weak points take triple damage. One placed shot beats ten sprayed ones, and the cannon overheats if you never let go.
▸ 5 TURRETS, 7 UPGRADES
Gatling, mortar, flak, tesla, missile launcher: each covers what the others let through. In the workshop: caliber, rate of fire, cooling, optics, piercing, volley and a second cannon, each with its own final breakthrough.
▸ ONE PACT PER RUN
Twelve deals, only one taken, binding to the end. More damage for less range, gold for hit points. Nothing comes free.
▸ EVERY RUN COUNTS
Waves reached earn fragments, fragments buy permanent modules. Seventeen of them: starting gold, base plating, turret blueprints, negotiated prices. The next run starts higher.
▸ OFFLINE, NO ACCOUNT
Everything lives on your device. No sign-up, no waiting, no lives to refill.
▸ FREE, NO CATCH
No ads during a run. Only at the end can you choose to watch a video to double your fragments or restart from the wave you fell on. Nothing is for sale, and no ad ever makes your cannon stronger.
English, French, Spanish, Japanese and Korean.
Hold the line.
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What's New in Hold Fire
1.0
August 16, 2026






