
Free
About
One tap. That's the whole game.
Hold to fire your grapple at the nearest anchor. Release to let go and fly. Time it wrong and the wall takes you. Time it right and you'll clear half a floor in one arc.
EVERY RUN IS DIFFERENT
Clear a floor, pick one of three upgrades. No rerolls, no take-backs. Each one changes what your tap does, not just how hard it hits.
Snap turns your release into a teleport. Barbed Line makes the tether itself a weapon. Double Tether gives you two anchors at once and rewrites how you read every room. Winch reels you in mid-swing. Tightrope makes the walls lethal and makes you faster for it.
Stack them and the game stops being the game you started.
BUILT TO BE PLAYED ANYWHERE
Runs last minutes, not hours. One thumb, portrait, no tutorial. Pick it up in a line, put it down when the line moves.
THE SAME FALL, EVERY DAY
A new seed every day, identical for everyone. Same anchors, same hazards, same run. Compare your depth against the world and find out whether you're actually good or just lucky.
NO NONSENSE
No energy timers. No waiting. No forced sign-up. Open it and fall.
Ten floors. One input. Don't stop falling.
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What's New in Hookd*
1.0
September 17, 2026


