Hungry Pop: Food Runner

Hungry Pop: Food Runner

Jump, eat & combo in 2 minutes

0 ratings
Free
With Ads

Rating summary

Details

  • Released
  • Updated
  • August 15, 2026
  • October 3, 2026

Features

Hungry Pop: Food Runner video #1 for iPhone
Hungry Pop: Food Runner screenshot #2 for iPhone
Hungry Pop: Food Runner screenshot #3 for iPhone
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Hungry Pop: Food Runner screenshot #5 for iPhone
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Hungry Pop: Food Runner screenshot #7 for iPhone
Hungry Pop: Food Runner screenshot #8 for iPhone
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About

Keep Pop full through a two-minute, three-course meal. Tap to jump, eat everything you can and dodge the obstacles in the way. HOW A RUN WORKS Pop runs automatically. Tap to jump, and tap again in the air for a double jump. Food refills Pop's Fullness, which drains the whole time. Every obstacle you hit takes a big bite out of it. Run out of Fullness and the run is over; last all two minutes and the meal is complete. THREE COURSES, RISING PACE The Appetizer brings apples and sushi, the Main Course serves burgers and pizza, and the Last Bite ends on donuts and ice cream. Each course runs faster, drains Fullness faster and puts more obstacles in your path. COMBOS AND HIGH COINS Eat food back to back to build a combo. Miss a food or hit an obstacle and the combo ends. Every course also has an optional line of high coins that only a well-timed double jump can reach. FIVE POWER-UPS - Speed Boost: a protected burst of speed that smashes through obstacles. - Invincible: a few seconds of invincibility. Smash through obstacles without losing Fullness. - Food + Coin Magnet: pulls nearby food and coins to Pop. - Slow-Mo: slows the action so you have more time to react. - 2× Score: doubles your points for a short time. MEAL REPORT Every run ends with a Meal Report: your score, the course you reached, a tip for next time and goals such as a Smooth Run with few obstacle hits. Open Details for the full stats, share your report, or tap Play Again to jump straight back in. SKINS AND CITIES Earn coins as you play and spend them in the Shop. Four Pop skins and four city backgrounds are waiting to be unlocked, from Minty Pop to Golden Pop and from Neon City to Snow Harbor. Every skin brings its own menu: Robo Pop snacks on glowing ramen and galaxy soft-serve, while Golden Pop feasts on lobster and crème brûlée. Every city puts its own hazards in your path, from snowmen in Snow Harbor to crabs in Sunset Bay and laser barriers in Neon City. A goal card shows how close you are to your next unlock. Built for landscape play on iPhone and iPad, in 13 languages, with sound, haptics and reduce-motion settings. FREE TO PLAY WITH ADS Hungry Pop is free to play and shows ads. An ad may appear between runs, and when one is available you can choose to watch an optional video on the Meal Report for bonus coins. There are no in-app purchases. How far into the meal can you get?
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What's New in Hungry Pop

3.0.3

October 3, 2026

NEW MENUS AND HAZARDS - Every skin now brings its own menu: 45 foods across 5 menus, from glowing ramen to lobster and matcha mochi. - Every city now has its own hazards, 20 in all: snowmen, icicles, crabs, bats, laser barriers and more. - Food bobs in place, bats and birds flap their wings, and some hazards sway or glow. MORE REASONS TO PLAY AGAIN - A goal card on Home and the Meal Report shows how close you are to your next skin or city. - A banner cheers the moment you beat your best score. - Starve just short of the next course and the Meal Report tells you how close you were. - Your first meal is fairer: until you finish one, Fullness drains more slowly in the Appetizer. - Text on every screen is easier to read. Rating the game is now your choice. After you finish a meal, Hungry Pop may occasionally ask "Enjoying Hungry Pop?" on the Meal Report. The App Store rating sheet opens only if you tap Sure; tap Not now to keep playing. The question never appears during a run. Bug fixes.

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