My Favorite Mobile Game
This is my absolute favorite mobile game I’ve ever played. I’m so hop to see it’s still available on the App Store even though it’s been a decade since I first downloaded it. Please do yourself a favor and try it!
5 Sterne +
Since more than a decade I visit this games Viking goofballs in some very different durations to get more sometimes pretty difficult game
with and strong pretty here ‘cuz it’s darn pretty to look at and is a delight to play
Thanks nitrome!!!! You guys made me many fun hours please go on and be working on more fun games so I and my friends who recommend this too can enjoy your creativity more.
Warm greetings and
Much prosperity loveliness and livelyness!!!
with and strong pretty here ‘cuz it’s darn pretty to look at and is a delight to play
Thanks nitrome!!!! You guys made me many fun hours please go on and be working on more fun games so I and my friends who recommend this too can enjoy your creativity more.
Warm greetings and
Much prosperity loveliness and livelyness!!!
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Update pls!!!
Este jogo precisa de uma atualização urgente para novas versõe, a tela é muito pequena no iphone!!
Just too high a price
Let me just start off by saying I do really like Icebreaker and I especially like Nitrome games. This game’s quality is not the thing in question here.
(Though in saying that, one level, “steam powered”, is just broken with you being completely unable to get the chest of that level because of jank collisions. Also the ending is kinda unsatisfying.)
What really hurts this game is the price for its content. Let me be clear, you are paying $8 for 130 levels. Granted, high quality levels and animations and all that, with levels having various challenges that you can sometimes do all at once and sometimes not.
Now let’s compare to other games. Not just regular games, but other physics puzzle games that are on this same App Store.
‘Cut the Rope’ is very similar to Icebreaker in terms of gameplay. It’s not only FREE but has 3 ‘seasons’, each of which having *125* levels each. Almost thrice the content at an infinitely better price. If it were priced like this game, it’d be 16 to 24 dollars!
‘Where’s my Water?’ might be a more apt comparison as you do need to pay to play it… it costs $2 for a bit over 200 levels. AND if your willing to pay a bit more in that same price range, you get even more levels!
Any way you cut this ice, this price is just extremely hard to justify unless your an absolute diehard icebreakers fan. But even if you are, you could literally be playing Nitrome’s free Icebreaker games instead. If your already a fan, you clearly don’t need all the fancy animations or cool challenges or whatnot, you just want Icebreaker.
This game could have been something worth paying for if Nitrome did more level packs, which initially seems to have been the plan… it’s been 9 years since the last update. Guess that ship sunk. And with it, so does this review sink to a 3/5.
Also those power up prices are absolutely exorbitant and extortionate and makes me want to put this down to a 2/5.
(Though in saying that, one level, “steam powered”, is just broken with you being completely unable to get the chest of that level because of jank collisions. Also the ending is kinda unsatisfying.)
What really hurts this game is the price for its content. Let me be clear, you are paying $8 for 130 levels. Granted, high quality levels and animations and all that, with levels having various challenges that you can sometimes do all at once and sometimes not.
Now let’s compare to other games. Not just regular games, but other physics puzzle games that are on this same App Store.
‘Cut the Rope’ is very similar to Icebreaker in terms of gameplay. It’s not only FREE but has 3 ‘seasons’, each of which having *125* levels each. Almost thrice the content at an infinitely better price. If it were priced like this game, it’d be 16 to 24 dollars!
‘Where’s my Water?’ might be a more apt comparison as you do need to pay to play it… it costs $2 for a bit over 200 levels. AND if your willing to pay a bit more in that same price range, you get even more levels!
Any way you cut this ice, this price is just extremely hard to justify unless your an absolute diehard icebreakers fan. But even if you are, you could literally be playing Nitrome’s free Icebreaker games instead. If your already a fan, you clearly don’t need all the fancy animations or cool challenges or whatnot, you just want Icebreaker.
This game could have been something worth paying for if Nitrome did more level packs, which initially seems to have been the plan… it’s been 9 years since the last update. Guess that ship sunk. And with it, so does this review sink to a 3/5.
Also those power up prices are absolutely exorbitant and extortionate and makes me want to put this down to a 2/5.
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Fun, but
Very fun game with multiple types of challenges (coins, pars, achievements) that doesn't rely on the three star ranking system that hundreds of other mobile puzzle games use. It's also a friendly game - it could have forced you to achieve pars to continue to the next level, but it thankfully doesn't. It also doesn't force you to collect all coins in one run to 100% a level, so if you have trouble getting the coins and chest somewhere, you can just focus on one and get the other on a separate run.
Something I dislike with mobile physics puzzle games is what I call the "random physics problem", where because of micro-movements that happen when you put down and lift your finger, the game thinks you tapped somewhere else, which makes it seem like the game is giving random results even though you're tapping at the same place each time. This can be frustrating with games like Angry Birds, but this game makes up for it by not having a lot of levels that needs you to be precise with your cuts. If it seems like I need to get lucky with the physics to achieve par, it's because I haven't found the right solution yet.
With that said, there is one level that soured my mood a lot, one which genuinely relies on random physics to even beat, even when you have the solution. It's Steam Powered from Underdwell. In it, you need to activate thrusters to make a hammer launch your viking in the goal. The hammer is designed so that you can't change where or how fast it moves, so in theory you should always be able to hit the goal. However, when I played it, the hammer either misses the viking, launches it too short, or, in two rare cases, somehow launches the viking into the chain of rocks behind the goal so fast that the viking pushes the rocks backwards and lands in the water. What's more, there's a chest that also needs a thruster setup to get, which also can't be controlled, and it fails to work way more than the hammer setup does. I spent half an hour on it and still couldn't get the chest, and it feels like a oversight in an otherwise challenging but fair game.
Still, one horrible level doesn't diminish all the great ideas and fun challenges in this game, and it deserves all the praise it gets.
Something I dislike with mobile physics puzzle games is what I call the "random physics problem", where because of micro-movements that happen when you put down and lift your finger, the game thinks you tapped somewhere else, which makes it seem like the game is giving random results even though you're tapping at the same place each time. This can be frustrating with games like Angry Birds, but this game makes up for it by not having a lot of levels that needs you to be precise with your cuts. If it seems like I need to get lucky with the physics to achieve par, it's because I haven't found the right solution yet.
With that said, there is one level that soured my mood a lot, one which genuinely relies on random physics to even beat, even when you have the solution. It's Steam Powered from Underdwell. In it, you need to activate thrusters to make a hammer launch your viking in the goal. The hammer is designed so that you can't change where or how fast it moves, so in theory you should always be able to hit the goal. However, when I played it, the hammer either misses the viking, launches it too short, or, in two rare cases, somehow launches the viking into the chain of rocks behind the goal so fast that the viking pushes the rocks backwards and lands in the water. What's more, there's a chest that also needs a thruster setup to get, which also can't be controlled, and it fails to work way more than the hammer setup does. I spent half an hour on it and still couldn't get the chest, and it feels like a oversight in an otherwise challenging but fair game.
Still, one horrible level doesn't diminish all the great ideas and fun challenges in this game, and it deserves all the praise it gets.
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