安尼姆的无尽旅途

安尼姆的无尽旅途

单机版-再启程

0 ratings
18 reviews
$2.99

Details

  • Released
  • Updated
  • July 6, 2026
  • July 15, 2026

Features

安尼姆的无尽旅途 screenshot #1 for iPhone
安尼姆的无尽旅途 screenshot #2 for iPhone
安尼姆的无尽旅途 screenshot #3 for iPhone
安尼姆的无尽旅途 screenshot #4 for iPhone
安尼姆的无尽旅途 screenshot #5 for iPhone
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About

To every player who loves DongWu: This time, we made a single-player version that never ends. Dear old friends and new adventurers — it’s been a while. Why did we turn DongWu Odyssey from an online game into a single-player title? The reason is simple, and honestly, quite pure. First, we wanted to give the players who’ve always supported us a place to keep playing — forever. No more worrying about the servers shutting down, no more waking up one day to find you can’t log in. This companionship shouldn’t be cut short by operational problems. Second, we wanted to make things right. The online version struggled to stay afloat, and what weighs on us even more is that the original design framework led to an unstable experience. Those issues troubled all of you for far too long, and they’ve been a knot in our hearts ever since. So we decided that, at the very end, we would nail the most fundamental, core experience of the game and hand it over, fully and completely, to everyone who loves DongWu. This is something our team can do, and something we should do. From online to single-player — this is a difficult transformation, but also a brave rebirth. We know this game is still far from perfect, yet it has always carried the original intention of "never letting passion fade." If you’re a returning player, welcome back to relive your memories. If you love Darkest Dungeon-style games, we hope you’ll come explore this world. Here are the core changes in the single-player version — every one of them made for a more pure playing experience: All monetization removed. Pay once, play forever. No gacha, no stamina, no microtransactions. New "Game Month" system: Replaces the old 24-hour real-time refresh cycle. Main story progress must be completed within a countdown timer (Easy/Normal difficulties are forgiving; Hard mode truly tests you). Also handles in-game refresh functions. All characters freely recruitable: Fixed character badges are gone. Now a universal badge system handles upgrades — how to recruit and level up is for you to discover. New narrator system: Deepens story immersion and pulls you deeper into the world of DongWu. Permanent death: Once a character falls, they’re gone for good — no resurrection, no re-recruitment. Every step demands caution. Instant save: Pick up and play whenever you want. Gear system overhaul: Increased(Compass Maze) drops, reduced equipment polishing costs, and lowered refining difficulty — less grind, more fun. We know this transformation won’t be perfect. But every change was made with sincerity. Old friends, this is still the DongWu you know — only now with a purer adventure. New friends, welcome to the journey.
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What's New in 安尼姆的无尽旅途

1.2

July 15, 2026

New Features: 1.Manual Save – When you first launch the game, open the Settings page and tap "Auto-Save" to reveal the Save and Load buttons. 2.Return to Main Menu – Added for easier save slot selection.

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User reviews

真的很好玩

能感受得到制作组的用心,我真的很少评论,但是看到很多人因为各种原因打低分的,我于心不忍,真心觉得这是一款好游戏,感谢游戏制作组😭

填写了没收到验证码

填写了没收到验证码

Response from developer

你好,可能是预留的邮箱有误,可加我QQ确认: 3112386245

游戏可以但还需改进

游戏是相当不错的,在手机端可以作为暗黑地牢的代餐,但是游戏的黏性还是太差了,通关之后就立马变的无所事事了,我认为制作组可以学一下杀戮尖塔在,霸王塔那一块添加一个rouglike爬塔模式,人物全变成1级无装备进去,地鼠商人作为售卖装备防具和药品的过场商人,四云直接售卖装备技能给角色比如正面向敌剑舞等等能更快构建核心人物的养成,然后乌龟作为旅途休息点回血回压力和升级人物等级,人物升级自带技能也跟着升级,5层一个小boss,10层一个大boss,那样游戏的黏性应该会更好,也是提个意见,但制作组可能需要考虑更多数值文案场景等等设计,只能说努力,我看好这款游戏

Response from developer

感谢支持,感谢建议!

没有升级选项

为什么没有角色升级和技能升级选项 我看pc版点开队伍都有 这个角色和技能都不能升级

Response from developer

都可以升级的啊~要到专门的NPC处升级。

还可以

多死几次,打好配合就简单了。选角色一定要看好擅长的位置,选重了就要重来了,治疗一定要选好