Balance prices
Horrible balancing
Fun for an Hour
Ancient age
SamPitts74
Fix this man
How
What’s the problem
Would be a good game
Not very good.
The end of the Ancient age is a bit harsh to accomplish.
These are just RECOMMENDED ideas for the arts and map.
Here are my thoughts on gameplay:
So the game begins on a pretty slow start, I began by building up enough ‘in-game currency’ and built up on innovation until it became easy enough to also build up on birth rate and lifespan. I find the population growth a bit unrealistic, I expected a bit more of a rapid growth by agriculture, and population doesn’t have much use, as well. I see the the costs of the last techs of the ancient age, and I immediately saw this as a flaw, this slowed down the game a lot. It requires 100 energy for one of the costs of a tech, and I have everything else needed.
100. Energy.
I can’t even level up energy 3 times, i’m at a bit more than energy level 40 , and it costs hundreds of billions, as if getting more production wasn’t already expensive enough. I recommend greatly reducing the cost, In shorter words, the main issue is a lack of use of population, costs are too high, population growth is slow and unrealistic.
I recommend fixing this, and this may attract a bigger audience, because many may not be willing to wait weeks for a high enough in-game currency.
Last 3 in first age
Progressing
What happened?
Response from developer
Hey, sorry about that. Can you email support@protopiagames.com with some more info so I can try to help out? Some techs lower birth rate and life span, and so decrease your population. Is the game not responding properly, or is your population just stuck at 0?
