INFALL

INFALL

A black hole that eats it all

0 ratings
$4.99

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Released
October 22, 2026
Updated
November 4, 2026
INFALL video #1 for iPhone
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About

Something has opened in the middle of the sector, and it's hungry. INFALL is an action space game round a black hole that grows with everything it eats. It pulls on your ship, your shots and every alien in the sector, and it's coming for you. STAY OUT OF THE BLACK Your ship drifts like it's Asteroids: thrust, turn and dash, with space wrapping round the edges. Your guns fire on their own. Your job is the flying: threading the swarm, keeping off the horizon, picking up what the dead leave behind. Every level deals three cards, and the build is yours to make. - Nine weapons, from seekers and chain lightning to gravity mines and a black hole of your own - Six combos: max a weapon, pair it with the right upgrade, and it turns into something new - Eight bosses in eight sectors, each with its own sky and its own music: the Mothership, the Serpent, the Lighthouse, the Tidelock, the Murmuration, the Twins, the Stray and the Collar - Sixteen relics, two from each boss: take one and it lasts the run - Eight ships to win, each with its own weapon and its own way to fly - Endless, and five depths below the rim, each harder and scoring more - 23 goals, salvage and lasting upgrades in the Hangar - Leaderboards: the top 100 all-time, and for each day's daily run, the same ship and twist for everyone MADE TO PLAY YOUR WAY Touch controls made for iPhone and iPad, or any controller. Text size, screen shake and flashing can all be turned down. No ads, no in-app purchases, no account: buy it once and it's yours, on iPhone, iPad and Mac.
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What's New in INFALL

1.5.1

November 4, 2026

Two new bosses, relics, and Rim Control's voice on the radio. • The Stray: it gathers the salvage you leave behind and builds copies of your ship, each carrying one of your weapons. Race it for the scraps. • The Collar, the last boss: a ring of plates closing round you as the hole drags it in. Shoot your way out. • All eight bosses in every run, one per sector, and each sector takes its boss's look. Two new ones: the Binary and the Drift. • Relics: every boss you bring down offers a pick of two, sixteen in all, and the one you take lasts the run. • Rim Control speaks: every line voiced, over a crackling far-off radio. • Salvage: what you pick up is what you take home to the Hangar. • Each ship is won by beating its boss, or by a second goal, and a locked ship shows both ways to win it. • An easier start: the hole grows more slowly for the first few minutes. • Smoother in the later sectors, sharper weapon effects, and cards that fit their words. • With a controller, the menus come round at the ends and a held direction keeps moving.

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