Cash Grab 💰
Alright, it seems I have been drawn back to the game once again (somehow). After spending some significant time with it recently, I can confidently say that the developers have FINALLY made noticeable improvements over the past year.
One of the most impressive aspects of the app is its optimization. The game runs remarkably smoothly, even on older iOS hardware like 6Gen iPhones and iPads or higher. You don't need the absolute newest device to get the BEST, pleasing experience. Additionally, the user interface is incredibly intuitive. The learning curve for creating detailed flight plans and managing the autopilot system is pretty easy and not too hard to learn, making it highly accessible for both casual players and aviation enthusiasts.
During my time back, I decided to purchase the Pro Subscription. For me, it has absolutely been worth the money. I recently flew a route from London to Paris and loved the fact that flight lengths can be experienced in real-time. It adds a fantastic layer of immersion.
However, if you are playing on the multiplayer servers, I highly recommend closing your device's background apps before launching the game.
The multiplayer servers can be demanding, and clearing out background apps helps prevent sudden app crashes and keeps your device from overheating during long-haul flights.
Despite the positive changes, there are still a few areas that need to be addressed:
Device Tilting Controls: The default tilt controls can be frustrating for new players. The game should make device tilting entirely optional right from the start. Ideally, players should begin with standard on screen controls, with the option to manually enable tilt steering later in the settings once they are used to the physics.
Multiplayer Paywall: Locking the entire multiplayer experience behind a premium subscription feels too restrictive. I strongly believe the developers should make multiplayer free for all users, but implement fair boundaries. For example, they could give non-Pro subscribers access to the multiplayer servers with strict limitations, such as restricted Air Traffic Control (ATC) access or only allowing them to fly out of specific, high-density airports.
Overall, the game has taken a massive step forward compared to last year. If the developers can find a better balance for non-paying users in multiplayer and tweak the initial control setup, this would easily be a five-star experience.
Without further ado, Plane Game Reviewer Out.
One of the most impressive aspects of the app is its optimization. The game runs remarkably smoothly, even on older iOS hardware like 6Gen iPhones and iPads or higher. You don't need the absolute newest device to get the BEST, pleasing experience. Additionally, the user interface is incredibly intuitive. The learning curve for creating detailed flight plans and managing the autopilot system is pretty easy and not too hard to learn, making it highly accessible for both casual players and aviation enthusiasts.
During my time back, I decided to purchase the Pro Subscription. For me, it has absolutely been worth the money. I recently flew a route from London to Paris and loved the fact that flight lengths can be experienced in real-time. It adds a fantastic layer of immersion.
However, if you are playing on the multiplayer servers, I highly recommend closing your device's background apps before launching the game.
The multiplayer servers can be demanding, and clearing out background apps helps prevent sudden app crashes and keeps your device from overheating during long-haul flights.
Despite the positive changes, there are still a few areas that need to be addressed:
Device Tilting Controls: The default tilt controls can be frustrating for new players. The game should make device tilting entirely optional right from the start. Ideally, players should begin with standard on screen controls, with the option to manually enable tilt steering later in the settings once they are used to the physics.
Multiplayer Paywall: Locking the entire multiplayer experience behind a premium subscription feels too restrictive. I strongly believe the developers should make multiplayer free for all users, but implement fair boundaries. For example, they could give non-Pro subscribers access to the multiplayer servers with strict limitations, such as restricted Air Traffic Control (ATC) access or only allowing them to fly out of specific, high-density airports.
Overall, the game has taken a massive step forward compared to last year. If the developers can find a better balance for non-paying users in multiplayer and tweak the initial control setup, this would easily be a five-star experience.
Without further ado, Plane Game Reviewer Out.
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good but..
ok so this is a good flight simulator w graphics but can flying online be free?
To hard
To hard
I LOVE THE GAME
But I can’t get the pro but,I LOVE THE GRAPHICS I DO LIKE THE PLANES,IF THERE IS ANYTHING ID LIKE TO ASK IS,can you make pro free OR is the game in early stages?
It’s good
I love the game it has good detail and controls, but the thing I don’t like if you can’t get all the aircraft for free you have to pay like 50 quid a year probably even more than that. It’s a bit stupid. In my mind, and that’s just too much so if you could make it free, I think loads of us would love that and it might help us a lot and make your game even better getting a five star but if you ever if you see this please there’s another one as well, please please make it free for everyone make it free but otherwise it’s a pretty good game
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