Kinda half baked game
From what i’ve played so far, seems like a pretty low effort game with not a lot of customization or strategy behind the game mechanics. For a loot based arpg, having only one real type of loot you can equip that doesnt have much meaningful difference between each weapon is kind of lame. Will play a bit more if gameplay develops and update review accordingly, but atm doesn’t look too good.
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Fun idea needs some work
This seems like a fun game but needs a little bit of work on the mechanics. The attacks being linked to your movement direction really limits how you play, forcing you into baiting one enemy away from the group and just blocking and attacking over and over with no variety. Making the attack button a directional flick rather than a single button would allow you to attack and move in a much more satisfying manner.
Making an area inaccessible until x amount of coin is a bit of a cop out and feels like it could have been achieved by simply allowing the player to face harder enemies than they’re capable of defeating and realizing that they need to head elsewhere until capable.
A short tutorial/explanation of items and monsters would be super helpful too.
Making an area inaccessible until x amount of coin is a bit of a cop out and feels like it could have been achieved by simply allowing the player to face harder enemies than they’re capable of defeating and realizing that they need to head elsewhere until capable.
A short tutorial/explanation of items and monsters would be super helpful too.
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Dark souls mobile
I’ve been trying to find a good dark souls like game to play on the move. This has been a great way to fill the void for my itch for a skill based fighter/looter. Highly recommend giving this a shot.
