Jamble: Block Puzzle

Jamble: Block Puzzle

Doors that want two colours

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Free
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Details

  • Released
  • Updated
  • September 24, 2026
  • September 25, 2026

Features

Jamble: Block Puzzle screenshot #1 for iPhone
Jamble: Block Puzzle screenshot #2 for iPhone
Jamble: Block Puzzle screenshot #3 for iPhone
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Jamble: Block Puzzle screenshot #5 for iPhone
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About

Slide the bricks out — and mind the mixed doors. Every brick is red, yellow or blue. Every door on the edge of the board is one of those three, or a mix of two: orange takes a red AND a yellow, green takes a yellow and a blue, purple takes a red and a blue. Send the first brick through and the door holds that colour, waiting for its partner. So the question is never only which order to clear in. It is whether the partner can still reach the door once the first brick has changed the board. Get it wrong and undo is free and unlimited. 240 hand-checked levels, every one of them solvable. WHAT GETS IN THE WAY • Ice blocks — frozen solid until enough other bricks have left • Locked blocks — chained shut until you clear the key • Layered blocks — one colour hiding another underneath • Shutters — panels that open only after a count runs out • Stone and gaps — dead weight that never moves THREE BOOSTERS A clock for more time, a rocket that shows you a move, and a saucer that smashes any block you pick. You keep what you have between levels — they are not handed back every time — and you get more by watching a short ad or by spending the coins a cleared level pays. HONEST ABOUT THE RULES There is a clock on each level, and there are five lives. Losing costs one, and a life comes back every fifteen minutes — so on a bad run you will wait, or watch an ad for a life instead. Relax mode turns the clock off entirely when you would rather just think. Every level can be finished without a single booster. They save you time, not the puzzle. ABOUT THE ADS Rewarded ads are yours to choose: you tap to watch one, for a booster or a life. There is also a short ad between levels — after a level you have won, every three to five wins. Never after a level you lost, and none in the opening levels. No banners. NOTHING TO BUY WITH MONEY There are no in-app purchases. Coins come from finishing levels. Made by Bosie Tech.
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What's New in Jamble

1.1

September 25, 2026

Boosters are yours to keep. They used to be handed back free at the start of every level, which made them worth nothing. Now you keep what you have: earn more by watching a short ad, or buy them with the coins a cleared level pays. There is also a short ad between levels now — after a level you have won, every three to five wins. Never after a level you lost, and none while you are still learning the game. Every level is still finishable without a single booster.

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