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Rating summary
About
You are a kam — a shaman standing alone against the creatures of Anatolian night.
Drag anywhere to move. Your attacks fire themselves. The only question is where you stand, and what you plant.
THE TRAY, NOT A LIST
Most survivors hand you a menu of upgrades. Kam hands you a field. Every level you pick one of three runes and place it on a 3×3 tray. Two runes of the same kind and level, dropped on the same slot, merge into something stronger.
So every level is the same hard question: merge what you have, or reach for something new? The tray only holds nine, and once it is full, taking something means losing something.
FOUR RUNES, THREE TIERS
Ates burns a ring around you. Nazar sends the evil eye hunting. Bozkurt circles as a wolf spirit. Yildirim chains lightning between bodies. Each merges twice, and a tray full of tier III is a different game from the one you started.
THREE MINUTES TO SAHMERAN
At 2:30 the serpent comes. Killing it wins the run. Most runs do not get there — and the gold you carry out makes the next one start stronger.
NOTHING INTERRUPTS A RUN
There are no ads inside a run. That is a design rule, not a promise about this version. The videos you can watch are the ones you choose: revive where you fell, unlock a fourth rune, double the gold you carried out. Between runs you may see one — never in the middle of one.
No account, no sign-up. Your progress stays on your phone.
Plays in portrait, with one thumb, offline, in the time it takes a bus to arrive.
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What's New in Kam
1.1
August 25, 2026
Revive where you fell, unlock a fourth rune, or double the gold you carried out — each one optional, each one a video you choose to watch. Runs themselves stay uninterrupted. No ads inside a run, ever.
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