Kare Kapmaca: Grid Conquest

Kare Kapmaca: Grid Conquest

A conquest game on grid paper

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Free
With Ads

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Details

  • Released
  • Updated
  • August 5, 2026
  • August 15, 2026

Features

Kare Kapmaca: Grid Conquest screenshot #1 for iPhone
Kare Kapmaca: Grid Conquest screenshot #2 for iPhone
Kare Kapmaca: Grid Conquest screenshot #3 for iPhone
Kare Kapmaca: Grid Conquest screenshot #4 for iPhone
Kare Kapmaca: Grid Conquest screenshot #5 for iPhone
Kare Kapmaca: Grid Conquest screenshot #6 for iPhone
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About

That game we all played in the corner of a squared notebook — now on your phone. On your turn you pick squares next to your own land, then call it: heads or tails? If you're only taking empty ground, the move is guaranteed. But the moment you reach for a square your opponent holds, it turns into a gamble — win the toss and the land is yours, lose it and one of your own squares goes to them. ▸ MAP CAMPAIGN A real-world map built from 8,643 squares. Choose one of 77 medieval kingdoms: Seljuk, Byzantium, Abbasid, France, Song, Aztec, Mali, Mongol… each with its own coat of arms and capital. 278 real medieval cities sit on the map: Constantinople, Baghdad, Samarkand, Cairo, Córdoba, Hangzhou, Tenochtitlan, Timbuktu… Taking a city grows your army — you claim more squares each turn and your odds in battle improve. For coasts you can't reach, launch an expedition: spend coins, land on a distant continent, hold a beachhead. The goal is the entire map. And the world doesn't wait for you. At the end of every turn the other 76 kingdoms fight their own wars: borders shift, cities change hands, kingdoms fall. Every so often a plague sweeps the world and everyone loses ground. The map redraws itself in front of you. ▸ 100 LEVELS Each level has its own map, its own mission, its own rival. Four tiers: Easy, Tough, Hard, Brutal. In the last tier your rival barely makes a mistake. 300 stars to collect. ▸ CLASSIC MODE A 10x12 board, 40 squares each to start. Three difficulty levels against the phone, or two players on one device. Fast, short, tense. ▸ ONLINE Play with a friend. Create a match, share the invite code — they just type it in. No account, no email, no password. Your friend does not even need to install the app. Send the code and let them open karekapmaca.com in a browser — the player on the phone and the player in the browser are in the same match. Continent battles: Europe, Asia, Africa, North America, South America, Oceania. Each one a separate board generated from the real world map, with kingdom borders, coastlines and sea you cannot cross. 2, 3 or 4 players. Turn-based and asynchronous: no need to wait for your opponent, just take your turn when it comes. A vanished player never locks the table — run out of time and your turn is passed. ▸ FEATURES • 77 kingdoms, 278 cities, 8,643 squares • 100 levels, 300 stars, four difficulty tiers • Free zoom and panning across the map • Single player (easy/medium/hard) and 2 players on one device • Online: 2-4 players, six continent boards, invite code • Three paper looks, light and dark themes • Shop: permanent upgrades, coin and mark skins • Daily login reward and a lucky chest • Plays offline — classic mode, the 100 levels and the map campaign need no connection • No account needed — not even for online play: no email, no password, no sign-up • Squared-paper look, 3D gold coin animation Simple rules, real decisions: where do you grow, and when do you gamble? Web version: karekapmaca.com
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What's New in Kare Kapmaca

1.1.1

August 15, 2026

Continent war, overhauled. • You can now see which squares your rival picked. Their move replays in front of you: the selection, the coin, the captured squares. Even if you close the app and come back, the move you missed is shown once. • Matches last twice as long. Your per-turn pick limit is no longer your entire territory, so a continent does not change hands in three flips. • My matches now actually lists your matches. Close the screen and come back later. • The back arrow no longer forfeits. Leaving takes a separate button and a confirmation. • The map fills the screen on open, and no longer resizes while you pick. • The coin launches the moment you tap Heads or Tails — no more staring at a still screen while the server answers. • The coin slows down when few squares remain. The flip that ends the match now spins heavy. • Playing against the phone, you can see the rival’s picks too. • Bottom ad banner fixed. • New launch screen.

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