Rip off!
Response from developer
This app is designed to be primarily a reading and language development app. Our intention was to focus the child's attention or the reading skills and to not have graphic or animated distractions.

This app introduces children and English learners to idioms through interactive lessons and engaging games. It helps users understand the meaning and context of common English phrases with visual aids and practice activities.
4.0
April 29, 2024
This version provides an update to recommended settings and new graphic features.
This app is designed to be primarily a reading and language development app. Our intention was to focus the child's attention or the reading skills and to not have graphic or animated distractions.
Kidioms is an educational app designed to help children and English language learners understand idioms. It uses an interactive notebook with definitions, examples, and illustrations, along with three engaging games to reinforce learning.
Kidioms is suitable for children aged 4 and up. It aligns with Common Core Standards for grades 3, 4, and 5, focusing on vocabulary acquisition and understanding figurative language.
Kidioms features three interactive activities: Word Drop, where users complete idioms by selecting the correct word; Missing Word, which tests spelling of missing words; and Match-Up, where users match idioms to their meanings in context.
Currently, Kidioms is designed for iPads. It helps users improve their understanding of English idioms through interactive lessons and practice.
The latest version of Kidioms is 4.0, and it was last updated on April 29, 2024. This indicates the app is actively maintained by the developer, Ventura Educational Systems.
Kidioms is available for a one-time purchase of $1.99. There are no in-app purchases or subscriptions required to access its full content.
Kidioms addresses Common Core Standards for Vocabulary Acquisition and Use, specifically focusing on figurative language, word relationships, and nuances in word meanings for grades 3, 4, and 5.
While specific user sentiment data is limited, the app's design focuses on making idiom learning fun and interactive for children and ELL students through games and visual aids.