King: Trick Taking Cards

King: Trick Taking Cards

Classic card game against AI

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Free

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Details

  • Released
  • Updated
  • August 17, 2026
  • September 24, 2026
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About

Play King offline against computer opponents at a table for three or four. A round is made of deals: in the negative contracts you avoid penalty cards and tricks, and in the positive ones you set out to win them. New in 1.3 — King Club: 28 trials in four chapters, all open from the start. Each trial is one prepared deal with its goal stated up front: take no hearts, take at most one trick, finish above a given score. Each trial also has a separate mastery objective. Your goal and mastery are recorded independently, and one does not imply the other. Replay a trial as often as you like, walk through it trick by trick, and send one to a friend — the deal is what travels, not your result. Also in the game: • Daily Deal — the same deal for everyone, a new one each day. • 13 lessons that teach the rules on a real deal instead of a wall of text. Lessons and trials are separate, and progress is tracked apart. • Deal review: every trick in order, who took it and what it cost. • Statistics by contract and by round. • Table size and house rules, among them three modes for the boys: jacks, kings, or all eight of those cards. The game works fully offline. The daily leaderboard is optional: it uses Game Center and needs an internet connection. Everything else works the same without it. Sending a trial to a friend is a text message with the deal's code, passed through the system share sheet. There is no networked multiplayer. The progress backup is text as well: you save it wherever you like and paste it back yourself. There is no cloud sync and no account. No ads, no purchases, no subscriptions.
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What's New in King

1.3

September 24, 2026

King Club — the first season of trials. 28 prepared deals across four chapters, seven in each, all open from the start. Every trial states its goal and has a separate optional mastery objective; the two are recorded independently. Replay a trial, walk through it trick by trick, and send one to a friend — the deal is what travels, not your result. Also in this version: • Three modes for the boys — jacks, kings, or all eight of those cards. • A manual progress backup: saved as text, restored by pasting it back. No network, no cloud. • Haptic feedback on a move of yours the game accepts, and on an attempt where you earn the goal or mastery.

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