Micro transactions
Artificial difficulty
Other comments:
1. the art is much worse than the original games. Everything looks childish.
2. The vengeance style towers idea is terrible. It destroys late game strategy and the kingdom rush flair. Also, having “pay to win” towers feels very sleezy.
Kingdom rush should instead:
A) return to four towers with two tower upgrades at the end. For more variety, add level towers like the dwarf towers in KR frontiers.
B) keep it at one hero per level (less micro) but add more heroes, and add spinning for heroes like a gambling system. Users can earn gems to spin for heroes or purchase them. Also heroes should level up in level so there is still late game strategy to hero placements.
If ironhide wants more monetization, they can make it so you spin for a hero, and next time you spin it overrides the old hero. You can maybe have 2 slots for spinning, with more available for purchase. Then users will be rncourgrd to use gems more, but heroes won’t feel pay to win, since you can unlock them for free (but with stronger heroes being more rare). That is all my comments.
To players: If you are looking for a good KR experience, don’t play this game. Play mods of OG KR like furious assault.
Can’t wait for the next game
Another KR <3
Prices Are Too High
Greed.
Monetization unreasonable
Woooo hoooooo!!!!!
Cash Grab
Pay to Win
I started noticing the problem when I realize I hav to use guides online to beat certain missions. I never had to do that before. The multiple ways of victory which allowed you before to play and rest different strategies are locked down to virtually just one on some of the later missions if you only have the default towers.
I want to love this game but in an effort to make more money they made the game feel sweaty. 3$ for a new tower is crazy. And towers cost separate from the additional expansions too…wish it wasn’t so.
Meh
Enjoy playing this game !
成就不完善
Overcharged hero bundle purchase?
Too many in-app purchase
🤖
Nickle and Dime
Less strategic overall
Towers you can only level up, no strategic choices to upgrade to different powers. You can have the same set to complete all levels unlike previous games (I have all).
Levels end abruptly - anticlimactic. Waves of enemies become bland and uninteresting. At least have two different endless levels for longevity. Minuscule rewards for calling in waves early.
Overall KR5 Alliance: 8/10 animation, 1/10 gameplay. Disappointed.
