King's Call

King's Call

Hero Builder Idle RPG

286 ratings
26 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • October 21, 2019
  • March 26, 2025

Features

King's Call screenshot #1 for iPhone
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About

Assemble a guild of heroes to battle monsters and save the kingdom. Train your heroes, upgrade their gear, and strategize for real-time 3D combat. Explore multiple game modes, from campaign to PvP.

Hero recruitment and training
Real-time 3D battles
Deep RPG strategy with class combinations
Multiple game modes (Campaign, Trials, Raids, PvP)
Item upgrading and reforging
Idle gameplay with loot collection
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What's New in King's Call

1.6.0

March 26, 2025

NEW CAMPAIGN MODE • The forces of evil grow more powerful... • New Evil Campaign mode is available at Guild Level 20! • Battle your way through the 6 Campaign zones, each with unique challenge modifiers to overcome. • Obtain epic loot and new augments for enhancing Legendary and Mythic items to their full potential. • Silver Ticket generation rate increased by 33%. • When a mission fails, most of the Silver Tickets spent are now refunded. AUGMENTATION • Legendary and Mythic items can be enhanced with powerful new augments. • Lesser Augments provide permanent extra stats. • Greater Augments can provide game changing skills and bonuses. • Augments are obtainable from Evil Campaign mode. ITEMS • A new item tier, Mythic, is now available! • All items have a new tier available for reforging. • Rending Claw Wound now only dispels on critical hits. • Demonblood Relic has been redesigned to always apply its damage over time effect on spell criticals. • Mirror Core Reflect now reduces attacker's power instead of a chance to dispel. • Token of Valor now reduces chance to be critically hit while active. • Viper Fang Poison damage increased. • Rabbit Foot Luck bonuses adjusted. COMBAT • Damage over time effects can no longer be reflected. • Damage over time spells may now apply effects activated by spell damage. • Reflect stats are now capped at 50% (was 75%). • Damage reduction is now capped at 50% (was 75%). • Hero maximum health reduction is now limited to at most 50% of their base health. • Damage fully absorbed by a barrier is now displayed instead of showing as 0. SKILLS • Skill tooltips have been updated to indicate which properties improve with rank upgrades. • Item skills have new ranks attainable via augments. • Slow Time chance to freeze increased. • Riposte damage increased, but no longer grants spell evasion. • Simulacrum health bonus reduced at all ranks. • Chivalry damage reduction reduced at high ranks. • Haste target count increased at high ranks. • Bone Shield reflect bonus reduced and defense bonus increased at high ranks. MISC • Passive skills are now in effect when viewing hero stats in Guild Hall. • Arena teams now show a Combat Rating power estimation rather than team level. • Fixed the Go button on the Forge Boost event screen. • Added various game performance enhancements.

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In-App Purchases

$4.99

Gem Package 1

A tiny chest of gems.

User reviews

Dead game

The game is completely dead, and what exists is so unbalanced it isn’t fun. Do not waste your time.

Wow new update

Doesn’t add much to the game but I wonder if this is a sign of things to come possible a second kings call?
We see you devs we see you

Response from developer

Thanks for your great feedback! So glad you're enjoying the game. It's dedicated players like you who motivate our small team. We have some more seasonal events planned for the year, as well as player requested features & updates. Thanks for being such a great member of our community and happy New Year!

I loved this game. And I’m back at it baby

This is hands down the best mobile game of all time. Super simple and complex as you want it to be. Great loot grind with character builds and development. It really is the greatest. Just needs to stay current and fresh. But still might not ever have even close to the player base it deserves.

Response from developer

Thanks for your great feedback! So glad you're enjoying the game. It's dedicated players like you who motivate our small team. We have some more seasonal events planned for the year, as well as player requested features & updates. Thanks for being such a great member of our community and happy New Year!

Cash shop overpriced

Good game. Cash shop is ludicrously overpriced. Play for free till u hit a wall that will take a year to climb... for 1 party member... and u have 4 to start with. Not to mention a dedicated raid and solo, party, duo, and pvp setups. Make it easier to obtain upgrade mats or reduce cash shop prices. If not then game will die.
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All Around Good

This game does really well at avoiding p2p walls. It does allow people paying to get vip status, which allows features like speeding up battles.

The way the game works is that you have a team of 12+ warriors. 4 can deploy on campaign missions or do pvp. There are 4 classes, defense, support, healing, and a mage/dps type. Each class has an emblem that represents their class. You can spec or evolve your class 3 times, choosing from a branch of evolutions that are represented by a class emblem. So for example, a defense class starts with a defense emblem; for his next evolution, he can choose a branch that has dps emblem. I believe there are 12 variations for each class, each with 4 class emblems.

Depending on what class emblems you have in your spec, you can equip certain weapons.

I do have a few qualms. There’s not clear documentation on mechanics. For example some debuffs stack and some do not. Some effects possibly stack and some do not (eg crit rating, power, speed, cripple healing, etc.). There’s no detailed damage meter so it’s hard to say what’s working.

When you spec, you can’t reset your character. You simply have to create a new one. If you max out on characters, you have to delete one. But maybe that’s part of the financial model.

It would be great to be able to watch other players’ matches.

There are a lot of things I want to suggest, but the charm behind this game really is it’s simplicity. Good job Devs and Designers.
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FAQ

What is King's Call?

King's Call is an idle RPG where you recruit and train heroes to battle against various threats. The game features real-time 3D battles, deep strategy with numerous class combinations, and multiple game modes.

What are the key features of King's Call?

Key features include recruiting and promoting heroes, upgrading and reforging items, engaging in real-time 3D battles, and exploring diverse game modes like Campaign, Trials, Raids, and PvP Arena. Players can also enjoy idle gameplay where heroes continue to fight and earn loot.

How is King's Call monetized?

The game is free to download and play, but it offers in-app purchases. This means players can buy items or currency within the game to enhance their experience, though the core gameplay is accessible without spending money.

What kind of strategy is involved in King's Call?

The game offers deep RPG strategy through over 100 class combinations from four primary schools: Defense, Healing, Support, and Magic. Players can create hybrid classes to suit their playstyle and form the ultimate team for various challenges.

What are the different game modes available?

King's Call includes a Campaign mode spanning 6 zones, Solo, Duo, and Party Trials for progression, challenging Raid bosses with 8-man teams, and competitive PvP Arena battles. There are also limited-time events planned for future updates.