Fun but very hard, no documentation, no tips
This game suffers from a lack of documentation (does endurance increase health of individual troops? Does number of troops affect attack? So does cha boost health and attack by allowing more troops, and does it multiply end*strength? Does strength affect ranged attacks? How does melee defence work? Melee attack is only +1 damage? Etc etc etc)
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Demo version and full version
What is the difference between demo version and full version? Is trolls treasure the only mission in the game?
Kings Hero.
Useless on an iPad as it only opens in a phone sized window. If it scaled up properly so I could see it I might be inclined to purchase it.
Itโs alright
Itโs a pretty fun game for what it is. But You get one quest and as soon as you kill the last boss it says buy full version and cuts you out. Doesnโt even let you finish the quest. Itโs like 30 min of play time.
Only a lite version
It would be nice if you stated that this is a lite version and not a full game. Very disappointed
RPG/Strat Junkie
Run....... waste of time!!!!!
NOT GOOD
Could be a good game, but the combat burns through your troops faster than you earn resources to replace or upgrade them. Eventually you can't progress in the game because you don't have enough troops or skilled enough troops to win the battle to take you to the next area in the game.
Awesome turn based strategy
Decent looking game and pretty simple to figure out!!
Good but stuck early on
Can't get past an enemy and there is no way to make gold to buy more units so at an impass. Had to remove the game after an hour of playing
Very strange
No instructions, no details...no idea what this is supposed to be
:/
The learning curve is odd.
It seems possible to paint yourself in a corner.
Gold must be spent to replenish your character's health, and you don't get enough from winning difficult fights to keep playing.
There are lots of fights that can be initiated against enemy sprites that are seen on the field, but very few can be actually one.
There is a very wide margin between fight difficulty, your characters are either instantly one shot, or the fight is rather even, most being the former.
Also questing is nearly impossible, as exploring is roadblocked by ever increasing in difficulty fights.
It seems possible to paint yourself in a corner.
Gold must be spent to replenish your character's health, and you don't get enough from winning difficult fights to keep playing.
There are lots of fights that can be initiated against enemy sprites that are seen on the field, but very few can be actually one.
There is a very wide margin between fight difficulty, your characters are either instantly one shot, or the fight is rather even, most being the former.
Also questing is nearly impossible, as exploring is roadblocked by ever increasing in difficulty fights.
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Awesome app!
Great idea and design! ๐บ๐๐ฝ๐น
Too hard to fight battles
Needs work on difficulty, but an interesting game style though.
