KodeLife User Reviews

Customer Experience

Positive experience100.0% of reviews
Neutral0.0% of reviews
Negative experience0.0% of reviews

~ Based on 14 written reviews from the US App Store.

Is KodeLife Safe?

Not enough ratings yet to assess KodeLife.

Is KodeLife Legit?

KodeLife appears to be a legitimate app. AppsHunter Legitimacy Score for KodeLife is 90/100.

Based on 90 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Great

It's my favourite app for livecoding rehersal. I perform on a desktop version of Kodelife which is also cool

Powerful coding on your phone!

Really easy to use interface especially on a phone, yet all the same power and ability as the desktop version. It really surprised me that i can make a visually good shader on my phone or iPad without needing a a big PC and gfx card. I like being able to create on the go instead of doomscrolling, plus you look cool as heck coding shaders in the coffee shop or club.
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Love the app but it needs ability to edit isf shaders

I love the app, but it does need ability to view and edit isf file format

The best shader editor ever

I use it from its start on every platform I develop for: ios, macos, ubuntu. Great thing for production, demos and just for fun

Very kewl

I’ve trawled the iPadOS ecosystem for shader tools- KodeLife is by far the kewlest. KodeLife + Audulus (sending MIDI) is a fun combo. My only wish is AUV3 support - possibilities would explode!

🤩

Amazing to have a full shader ide on my phone! I can make shaders on my commute. Love it.

Still the best visuals app on iOS

Would love to see a better files integration with the possibility to search files trough directory hierarchies.

Excellent shader editor

Brilliant for tinkering with shaders on the go.

Nice

If shader coding is your thing then this is a handy app to have 😀

Great app, needs a few tweaks to be perfect

I'm using Kodelife a lot, it's a great prototyping tool, and a good alternative to just use shadertoy in a browser.
There's a couple of features missing, though, and a few usability rough edges:
- no support for float or half textures/render target; this is super important for GPGPU that is not just instagram-like filters and something that would be needed in order to be actually compatible with shadertoy.
- if you have a lot of passes, you can't currently reorder them (or at least I did not find how) and have to resort to workarounds that make everything less understandable
- can you even search/replace in your code?
- going forth and back to/from other editors, it's super annoying that this seems to be the only one not supporting scrolling by just dragging the text - you have to find the small trackbar on the side, which is way to close to the app separator when multitasking on iPad pro
- when working on a file for some time, if you save multiple times, sometimes the original filename is lost and replaced with the default :you have to specify the file name again and override it, and if you have a lot of them it is super error-prone

I still think this is a great app, but it could be perfect with a some ironing :)
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Shaders on the Go

My favorite platform for code sketching. Best of all, it wonderfully integrates with the phone’s photography and video so real world textures can be brought in seamlessly. Has a customizable code editor too so you can made the coding fit your needs.

Wish there were compute shader examples, code includes, and custom texture formats (mostly for HDR), but these are super power user features. For the most of us, KodeLife is the way to go.
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Amazing, and challenging

This is a great app but be prepared to do a lot of your own research, the examples provided do help a lot. If you search around you can find some good tutorials to get you started on youtube but, yeah, be prepared to do your own research.

Great App for Glitch Art

If you are into shader art then this is the app for you! I have been following this app since the developers started letting folks test it!

Still have to explore further but this looks amazing already.

I do have one request especially considering your apparent interest in music production (TouchOSC), it would be great if Imaginando and you guys could work together so that shaders created in Kodelife can be imported into Visual Synthesizer by Imaginando.

Otherwise, an AUv3 implementation - even if can only run shaders in this mode and not create them - would be tremendously appreciated - although I have no idea how doable this might be.
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