Suggest for the game
It does not work
Does not want to work for me.
Confusing
Great Game
Stuck at beginning
Response from developer
Hi Cerealkeller, "double-tap" with Bose Frames means tapping on the right arm of the sunglasses with your finger. I believe there's also an answer button in the UI that you can press instead if your Frames aren't registering your double-tap for some reason.
Alright
Very interesting and fun!
Doesn’t pair with QC 35 II
Response from developer
For connection issues, a few things to try: 1. Sometimes it mysteriously takes 30 seconds to detect a device. 2. Sometimes manually closing the app and restarting will solve connection issues 3. Sometimes rebooting your phone will help. ** If you don't hear music, then the device isn't paired with your phone. If you do hear the intro music to KOMRAD AR, then it's Bose AR connection issue--doublecheck that your device is still connected in Bose Connect and try the 3 suggestions above.
Can’t get past the calibration
Double tap opens Spotify
Response from developer
Thanks for playing. If you were using Bose Frames, be aware that "double-tap" refers to actually double-tapping the right arm of the Frames, not double-pushing the pin button. Doing that will begin playing music on your phone.
Nod or shaking head no not acknowledged
Response from developer
Bose has updated Bose AR and our developer is adding this to the game now to take advantage of the fixes and improvements.
Needs some work
@SXSW pop up I recall the same difficultly.
Please provide a resolution.
Response from developer
The head nod / shake recognition requires Bose’s most recent firmware, which you can update through the Bose Connect app. Once it’s updated, the firmware should recognize typical nods and head shakes—exaggerating the nod or shake will actually make it *not* be recognized. Also, for whatever reason, it seems that shakes (“no”) are detected the easiest. Let us know if you still have issues after that.
Engaging and Inventive
This app is currently not accessible with Voiceover.
Response from developer
Thanks for reporting this! We’ve investigated and found that Unity, which this game is built in, does not interface with Apple’s VoiceOver technology. We will look into building our own custom solution.


